Variant Races | New Rules Options for Dungeons & Dragons Fifth Edition

The races in the Fifth Edition do a pretty good job of bringing balance and flavor to the game. However, they don't make room for a whole lot of variety or special abilities. For example, if I want a drow rogue that has the Alert feat, I have to wait until that drow hits level … Continue reading Variant Races | New Rules Options for Dungeons & Dragons Fifth Edition

ZACS 5e | Modern Zombie Adventure Using Fifth Edition Rules

A while back, I started brainstorming rules for a modern Fifth Edition zombie survival setting called ZACS 5e--or the Zombie Apocalypse Campaign Setting (Fifth Edition rules). Since Dungeons & Dragons' Fifth Edition ruleset lends itself so well to different scenarios, I thought it was a bit of a layup. Of course, like many things I … Continue reading ZACS 5e | Modern Zombie Adventure Using Fifth Edition Rules

Martial Artists | New Scalable NPC for Fifth Edition

As a DM, I'm always on the lookout for good NPC challenges for my players. Unfortunately, most of the NPCs that are spread out among the three monster books (MM, VGtM, MToF) don't always cover each and every challenge rating there is. And thematically, they can be a little all over the place. For example, … Continue reading Martial Artists | New Scalable NPC for Fifth Edition

Archers | Player Supplement for Fifth Edition (Part 3)

This article adds new rules, subclasses, prestige classes, magic items, and more for players interested in expanding archer characters in Fifth Edition. Here is a summary of what’s included in this article: Part 1. Archer Subclasses Barbarian Warden Monk Way of the Curved Arrow Rogue Trickshot Part 2. Prestige Class: The Blind Archer Part 3. … Continue reading Archers | Player Supplement for Fifth Edition (Part 3)

Items of Legacy | New Player Option for Fifth Edition

“Weapon of legacy” describes all the items created using the rules in this article, even those that wouldn’t normally be described as weapons (such as rings or shields). Usually, this article uses the more general term “item of legacy” or “legacy item.” An item of legacy has the capacity to grow in power as its wielder advances in level. … Continue reading Items of Legacy | New Player Option for Fifth Edition

Jaunter Prestige Class | New Player Option for Fifth Edition

The planes offer incredible opportunities for travel and excitement, but few have the skill and expertise to take advantage of them. The jaunter, however, is a consummate expert on travel who specializes in getting exactly where he or she wants to go—whether it’s across the multiverse or just across the battlefield. Becoming a Jaunter Jaunter is a prestige class, … Continue reading Jaunter Prestige Class | New Player Option for Fifth Edition

Demonwrecker Prestige Class | New Player Option for Fifth Edition

Spellcasters specializing in demon eradication can gain great fame and prestige—if they survive long enough. Although demons are highly resistant to spells, a demonwrecker’s magic is more effective at penetrating their defenses than magic from other sources. While the elite divine spellcasters known as demonwreckers specialize in fighting demonic opponents, they are almost as effective as their nonspecialized counterparts at combating foes … Continue reading Demonwrecker Prestige Class | New Player Option for Fifth Edition

Awakened Dog | New Race for Fifth Edition

This is one I've been stewing on for a while mostly because I'm not totally sure how I wanted to do it. Everyone would love to play a dog, right? But obviously, they come with some interesting challenges. The biggest challenge is that dogs can't hold things. Which renders nearly every class useless other than … Continue reading Awakened Dog | New Race for Fifth Edition

Zero Level Characters (Prototype) | New Rules for Fifth Edition

One big thing I see a lot of people talk about on Reddit, Instagram, and everywhere else RPGers lurk is how they want better stories on how characters meet. There's also this idea of "0-level characters", basically a Fifth Edition character before it gets all of its cool powers. As part of BroadSword magazine's adventure … Continue reading Zero Level Characters (Prototype) | New Rules for Fifth Edition

Mass Combat Basics (Redux) | New Rules for Fifth Edition

The Battle of Dragard Mine introduces new rules for mass combat in Fifth Edition. These rules can be added into your game with very little modification on your part. The system itself doesn't change how combat works with the exception of adding in two new actions, commands and rally. The Command action allows leaders (described below) to … Continue reading Mass Combat Basics (Redux) | New Rules for Fifth Edition