Advanced Mob Rules | New Rules and Mechanics for Fifth Edition

Mobs are fun. After all, every player with a high-level character imagines what it'd be like to run through a mob of a bunch of CR 1/8 weenies. Logistically, though, it's a pain, especially for the GM. For example, if you wanted to challenge a group of four 10th-level adventurers with kobolds (CR 1/8), you … Continue reading Advanced Mob Rules | New Rules and Mechanics for Fifth Edition

Stat Anything – Spirit of Vengeance | New Player Option and Mechanics for Fifth Edition

The Spirits of Vengeance were a team of benevolent beings who protected mankind during ancient times. Their exact origins are a mystery, as some have claimed that they were the vestiges of God's power bonded to human hosts calling themselves Ghost Riders, while others have claimed them to be demons in the service of Mephisto. There have been different sorts … Continue reading Stat Anything – Spirit of Vengeance | New Player Option and Mechanics for Fifth Edition

Monster-of-the-Week Clues and Research Lore | New Campaign Tools for GMs

This article is part of the Monster Hunters series that will appear in BroadSword Monthly. If you’d like a preview of additional content, be sure to check out the Monster Hunter material on my Patreon. Running a Monster-of-the-Week Session After you've outlined your format for your monster-of-the-week campaign and know what monster your players' characters will … Continue reading Monster-of-the-Week Clues and Research Lore | New Campaign Tools for GMs

City-State Specific Proficiencies | Optional Rules for Dark Sun

The majority of Athas is a barren wasteland. However, along the Tablelands, a thin stretch of land bordering the Sea of Silt, there are multiple city-states where sentient life continues to cling to existence. Each city-state is unique, with its own people, culture, and ideals. The optional rules below offer bonus proficiencies to natives of … Continue reading City-State Specific Proficiencies | Optional Rules for Dark Sun

Monster Hunting Squads | New Mechanics for Fifth Edition (BroadSword Preview)

This article is part of the Monster Hunters series that will appear in BroadSword Monthly. If you'd like a preview of additional content, be sure to check out the Monster Hunter material on my Patreon. Two human brothers race their ax-beak-drawn chariot down the long, dark road, hot on the trail of a ghostly specter … Continue reading Monster Hunting Squads | New Mechanics for Fifth Edition (BroadSword Preview)

Evadimus’ School for Gifted Spellcasters Appendix | New Campaign Setting for Fifth Edition

This article is a preview for the content in BroadSword Monthly #1, due out in August. Learn more about BroadSword Monthly #1 (and get 10% off the price!) Wizard Arcane Traditions When a wizard reaches 2nd level, it chooses an arcane tradition. The following options are available to a wizard in addition to those normally offered: Wizard … Continue reading Evadimus’ School for Gifted Spellcasters Appendix | New Campaign Setting for Fifth Edition

Wild Talents | New Rules for Fifth Edition

A wild talent is someone from any other character class who has natural, latent psionic potential. This potential can be present in any character, regardless of class, alignment, or race. Wild talents can never approach psionicists in skill, but they do boast at least one psionic power-which is known as a "wild power" among psionicists. Any character can test … Continue reading Wild Talents | New Rules for Fifth Edition

Psions | New Class for Fifth Edition

More than a character of any other class, the psionicist is self-contained. Unlike the fighter and rogue, the psion needs no weapons or tools to practice his or her art. Unlike the cleric, he or she needs no deity. Unlike the wizard, the psion relies on no outside energies. The power of the psion comes from within, and he or … Continue reading Psions | New Class for Fifth Edition

Trader Class for Athas (Dark Sun) | New Player Option for Fifth Edition

As I've been moving my way through recreating Dark Sun for Fifth Edition based heavily off the 2nd edition version ('cause I'm a grumpy old man), one of my players and I have been talking about the actual setting for my own campaign. Dark Sun had a pretty cool supplement back in 2nd called Dune … Continue reading Trader Class for Athas (Dark Sun) | New Player Option for Fifth Edition