Evadimus’ School for Gifted Spellcasters Appendix | New Campaign Setting for Fifth Edition

This article is a preview for the content in BroadSword Monthly #1, due out in August. Learn more about BroadSword Monthly #1 (and get 10% off the price!) Wizard Arcane Traditions When a wizard reaches 2nd level, it chooses an arcane tradition. The following options are available to a wizard in addition to those normally offered: Wizard … Continue reading Evadimus’ School for Gifted Spellcasters Appendix | New Campaign Setting for Fifth Edition

Wild Talents | New Rules for Fifth Edition

A wild talent is someone from any other character class who has natural, latent psionic potential. This potential can be present in any character, regardless of class, alignment, or race. Wild talents can never approach psionicists in skill, but they do boast at least one psionic power-which is known as a "wild power" among psionicists. Any character can test … Continue reading Wild Talents | New Rules for Fifth Edition

Psions | New Class for Fifth Edition

More than a character of any other class, the psionicist is self-contained. Unlike the fighter and rogue, the psion needs no weapons or tools to practice his or her art. Unlike the cleric, he or she needs no deity. Unlike the wizard, the psion relies on no outside energies. The power of the psion comes from within, and he or … Continue reading Psions | New Class for Fifth Edition

Trader Class for Athas (Dark Sun) | New Player Option for Fifth Edition

As I've been moving my way through recreating Dark Sun for Fifth Edition based heavily off the 2nd edition version ('cause I'm a grumpy old man), one of my players and I have been talking about the actual setting for my own campaign. Dark Sun had a pretty cool supplement back in 2nd called Dune … Continue reading Trader Class for Athas (Dark Sun) | New Player Option for Fifth Edition

Creating a Dark Sun Character | Player Guide for Fifth Edition

To round out my series on Dark Sun, I figured I'd go back and give the actual rules for creating a Dark Sun character. Plus, this is as good as place as any to list the table of contents for my Dark Sun material here on the site which you can access below. In order … Continue reading Creating a Dark Sun Character | Player Guide for Fifth Edition

Classes of Athas (Dark Sun) | Player’s Guide for Fifth Edition

Continuing my series on Dark Sun, it's time to dig into the classes of Athas. Many of the Fifth Edition classes transition smoothly into Dark Sun with only a few minor tweaks. Others need total overhauled. And some are completely removed. In an effort to provide a complete ruleset, I've constructed the class options as … Continue reading Classes of Athas (Dark Sun) | Player’s Guide for Fifth Edition

Backgrounds Instead of Races | Rules Option for Fifth Edition

Say you want to do an all human campaign; perhaps you're doing a modern horror setting or your campaign is a sword and sorcery epic. The problem with that is that there isn't a whole lot of variety there. In fact, the necessity for having "races" at all vanishes. Humans either get ability score increases … Continue reading Backgrounds Instead of Races | Rules Option for Fifth Edition

Skills Revisited | New Rules for Fifth Edition

There's a lot of great stuff that came with the arrival of Fifth Edition. And there are also a few things that got the shaft. One of the biggest being skills. I believe part of the reason why Wizards of the Coast diminished the importance of skills in Fifth Edition was to put emphasis on … Continue reading Skills Revisited | New Rules for Fifth Edition

Variant Races | New Rules Options for Dungeons & Dragons Fifth Edition

The races in the Fifth Edition do a pretty good job of bringing balance and flavor to the game. However, they don't make room for a whole lot of variety or special abilities. For example, if I want a drow rogue that has the Alert feat, I have to wait until that drow hits level … Continue reading Variant Races | New Rules Options for Dungeons & Dragons Fifth Edition