Sword and Sorcery | New Game Supplement for Fifth Edition (BroadSword Spoilers) – Part 2

This article series details Sword and Sorcery in Fifth Edition and how you can implement it in your own games. It is also part of BroadSword Magazine, so if you are a subscriber and don’t wish to be spoiled, steer clear. In addition, this is not the final form of the content. Just the staging ground … Continue reading Sword and Sorcery | New Game Supplement for Fifth Edition (BroadSword Spoilers) – Part 2

Sword and Sorcery | New Game Supplement for Fifth Edition (BroadSword Spoilers)

This article series details Sword and Sorcery in Fifth Edition and how you can implement it in your own games. It is also part of BroadSword Magazine, so if you are a subscriber and don't wish to be spoiled, steer clear. In addition, this is not the final form of the content. Just the staging … Continue reading Sword and Sorcery | New Game Supplement for Fifth Edition (BroadSword Spoilers)

Powerful | Superhero Campaign Setting for Fifth Edition (Chapter 3)

This article series offers details and guidelines for creating a superhero campaign setting using the Fifth Edition ruleset. It is a work in progress, so that may mean that parts of the article may appear at various intervals. At any given time, I’m working on a few different Fifth Edition projects, so there is always … Continue reading Powerful | Superhero Campaign Setting for Fifth Edition (Chapter 3)

Powerful | Superhero Campaign Setting for Fifth Edition (Chapter 2)

This article series offers details and guidelines for creating a superhero campaign setting using the Fifth Edition ruleset. It is a work in progress, so that may mean that parts of the article may appear at various intervals. At any given time, I’m working on a few different Fifth Edition projects, so there is always … Continue reading Powerful | Superhero Campaign Setting for Fifth Edition (Chapter 2)

Powerful | Superhero Campaign Setting for Fifth Edition (Chapter 1)

This article series offers details and guidelines for creating a superhero campaign setting using the Fifth Edition ruleset. It is a work in progress, so that may mean that parts of the article may appear at various intervals. At any given time, I'm working on a few different Fifth Edition projects, so there is always … Continue reading Powerful | Superhero Campaign Setting for Fifth Edition (Chapter 1)

Archers | Player Supplement for Fifth Edition (Part 6)

This article adds new rules, subclasses, prestige classes, magic items, and more for players interested in expanding archer characters in Fifth Edition. Here is a summary of what’s included in this article: Part 1. Archer Subclasses Barbarian Warden Monk Way of the Curved Arrow Rogue Trickshot Part 2. Prestige Class: The Blind Archer Part 3. … Continue reading Archers | Player Supplement for Fifth Edition (Part 6)

Archers | Player Supplement for Fifth Edition (Part 5)

This article adds new rules, subclasses, prestige classes, magic items, and more for players interested in expanding archer characters in Fifth Edition. Here is a summary of what’s included in this article: Part 1. Archer Subclasses Barbarian Warden Monk Way of the Curved Arrow Rogue Trickshot Part 2. Prestige Class: The Blind Archer Part 3. … Continue reading Archers | Player Supplement for Fifth Edition (Part 5)

Archers | Player Supplement for Fifth Edition (Part 4)

This article adds new rules, subclasses, prestige classes, magic items, and more for players interested in expanding archer characters in Fifth Edition. Here is a summary of what’s included in this article: Part 1. Archer Subclasses Barbarian Warden Monk Way of the Curved Arrow Rogue Trickshot Part 2. Prestige Class: The Blind Archer Part 3. … Continue reading Archers | Player Supplement for Fifth Edition (Part 4)

How to Create Level-Independent Challenges (a la Challenge of Champions) | DMDave Workshop

BroadSword Magazine #1 is officially on the way, the entire run of the magazine has secured over $40,000 on Kickstarter. One of the adventures in the first issue involves an old-school, level-independent adventure that requires the characters to think... instead of, you know, just stabbing everything in sight. However, level-independent puzzles and challenges aren't something … Continue reading How to Create Level-Independent Challenges (a la Challenge of Champions) | DMDave Workshop

Archers | Player Supplement for Fifth Edition (Part 3)

This article adds new rules, subclasses, prestige classes, magic items, and more for players interested in expanding archer characters in Fifth Edition. Here is a summary of what’s included in this article: Part 1. Archer Subclasses Barbarian Warden Monk Way of the Curved Arrow Rogue Trickshot Part 2. Prestige Class: The Blind Archer Part 3. … Continue reading Archers | Player Supplement for Fifth Edition (Part 3)