BroadSword Magazine #1 is officially on the way, the entire run of the magazine has secured over $40,000 on Kickstarter. One of the adventures in the first issue involves an old-school, level-independent adventure that requires the characters to think... instead of, you know, just stabbing everything in sight. However, level-independent puzzles and challenges aren't something … Continue reading How to Create Level-Independent Challenges (a la Challenge of Champions) | DMDave Workshop
The very first episode of DMDave running Tomb of Annihilation. Art and module by Wizards of the Coast.
Recently, my Saturday group hit the infamous level 11, placing them in the third tier. What does third tier mean in D&D? In the third tier (levels 11-16) characters have reached a level of power that sets them high above the ordinary populace and makes them special even among adventurers. At 11th level, many spellcasters … Continue reading How to Create a Bad Ass Adventure in 30 Minutes or Less | DM’s Workshop
Hey all! Thought I might whip up a real quick article today on creating one of the most fun elements of a good Dungeons & Dragons Fifth Edition game: big bad evil guys (aka BBEGs). This method is pretty simple, too. In fact, it works more or less the same way adding a template to … Continue reading How to Make a Legendary Monster| DM’s Workshop for Dungeons & Dragons Fifth Edition
One of the big questions that I get asked a lot on Instagram and Facebook messenger is how to properly balance encounters in Dungeons & Dragons Fifth Edition. After all, failure to improperly balance an encounter in D&D 5e can lead either to the players getting killed by a non-BBEG encounter or easily handling something … Continue reading How to Balance Combat Encounters in Dungeons & Dragons Fifth Edition
Hello all! I thought I might start putting out recaps of my Saturday sessions so you all can get a look into the world of DMDave. And don't worry, Twitch/Live Streaming is coming as soon as our Twitch man, Clint, gets his laptop running (it failed its Dex save versus lightning a couple months ago). … Continue reading Bloody Bunch Episode 37 – “The Eyes Have It” | DMDave Saturday Session Recap
This request has come up a few times on my Instagram, so I thought I might address it. But it seems that some folks have trouble getting their players to pay attention. Either, they're staring at their phones, erupting into joke tangents, or just off in space, it seems impossible to get them to care. … Continue reading 10 Ways to Get Your ADHD Players to Pay Attention During D&D Sessions
Just a quick note, but the request log has been updated with all current requests. Thanks to everyone who got them in. I should spend this week working through the requests. Take care and have a happy new year!
So tonight is a big showdown between the characters and an adventurer-hunter named Umgru the Slayer. The characters are all 9th-level, which means they can handle most challenges I throw at them. But tonight I want to change things up a bit. I want to hit them with some of the toughest things that they've … Continue reading 10 Ways I Plan on Making My Players’ Characters’ Lives Hell Tonight (Spoilers)
Magic items are a fun part of D&D. And while the Fifth Edition Dungeon Master's Guide offers up plenty of cool magic items, sometimes there's a concept that you have that could fit better into your campaign world. But how do you create a magic item? There are rules, sure, but they can seem sort … Continue reading How to Make a New Magic Item for Dungeons & Dragons Fifth Edition (In 15 Minutes or Less)