How to Create Level-Independent Challenges (a la Challenge of Champions) | DMDave Workshop

BroadSword Magazine #1 is officially on the way, the entire run of the magazine has secured over $40,000 on Kickstarter. One of the adventures in the first issue involves an old-school, level-independent adventure that requires the characters to think... instead of, you know, just stabbing everything in sight. However, level-independent puzzles and challenges aren't something … Continue reading How to Create Level-Independent Challenges (a la Challenge of Champions) | DMDave Workshop

How to Make a Dungeon in 30-Minutes or Less | DM’s Workshop

Hey hey! Happy Saturday, folks! Saturday is my Saturday campaign. I've already done some planning for it (in the last edition of this series) but I thought I might expand a little on the Leilon setting. Also, I wasn't crazy about the organization of that last article, so I thought I might clean things up … Continue reading How to Make a Dungeon in 30-Minutes or Less | DM’s Workshop

A Quick Primer on Encounter Mathematics | DM’s Workshop for Dungeons & Dragons Fifth Edition

Last night, I whipped up a quickie (well, it was around 4,000 words, but I digress) document on how to create an adventure in 30 minutes or so. While looking at it, I realized that I probably zipped through the math on it pretty quick. I realize now that I sometimes take for granted how … Continue reading A Quick Primer on Encounter Mathematics | DM’s Workshop for Dungeons & Dragons Fifth Edition

How to Create a Bad Ass Adventure in 30 Minutes or Less | DM’s Workshop

Recently, my Saturday group hit the infamous level 11, placing them in the third tier. What does third tier mean in D&D? In the third tier (levels 11-16) characters have reached a level of power that sets them high above the ordinary populace and makes them special even among adventurers. At 11th level, many spellcasters … Continue reading How to Create a Bad Ass Adventure in 30 Minutes or Less | DM’s Workshop

Improved Mass Combat Rules (Part 2: Basic Rules) | Rules Supplement for Dungeons & Dragons Fifth Edition

Continuing on the rules that I playtested this last Saturday, this article covers the rules for improved mass combat in Dungeons & Dragons Fifth Edition. This is an attempt to improve upon the mass combat rules that Wizards of the Coast released a while back, which is a little too simplified for its own good … Continue reading Improved Mass Combat Rules (Part 2: Basic Rules) | Rules Supplement for Dungeons & Dragons Fifth Edition

How to Make a Legendary Monster| DM’s Workshop for Dungeons & Dragons Fifth Edition

Hey all! Thought I might whip up a real quick article today on creating one of the most fun elements of a good Dungeons & Dragons Fifth Edition game: big bad evil guys (aka BBEGs). This method is pretty simple, too. In fact, it works more or less the same way adding a template to … Continue reading How to Make a Legendary Monster| DM’s Workshop for Dungeons & Dragons Fifth Edition

How to Make a New Magic Item for Dungeons & Dragons Fifth Edition (In 15 Minutes or Less)

Magic items are a fun part of D&D. And while the Fifth Edition Dungeon Master's Guide offers up plenty of cool magic items, sometimes there's a concept that you have that could fit better into your campaign world. But how do you create a magic item? There are rules, sure, but they can seem sort … Continue reading How to Make a New Magic Item for Dungeons & Dragons Fifth Edition (In 15 Minutes or Less)