The Battle of Dragard Mine | New Adventure for Fifth Edition (BroadSword Magazine)

The dwarves digging in Dragard were quite surprised to discover an ancient temple within the gold-bearing mines. However, their lust for wealth urged them forward, and instead of retreating as they should have, they placed themselves in even greater danger. The body of a long-dead demi-goddess rests in the ancient prison, and there are many … Continue reading The Battle of Dragard Mine | New Adventure for Fifth Edition (BroadSword Magazine)

Archers | Player Supplement for Fifth Edition (Part 6)

This article adds new rules, subclasses, prestige classes, magic items, and more for players interested in expanding archer characters in Fifth Edition. Here is a summary of what’s included in this article: Part 1. Archer Subclasses Barbarian Warden Monk Way of the Curved Arrow Rogue Trickshot Part 2. Prestige Class: The Blind Archer Part 3. … Continue reading Archers | Player Supplement for Fifth Edition (Part 6)

Mass Combat Basics (Redux) | New Rules for Fifth Edition

The Battle of Dragard Mine introduces new rules for mass combat in Fifth Edition. These rules can be added into your game with very little modification on your part. The system itself doesn't change how combat works with the exception of adding in two new actions, commands and rally. The Command action allows leaders (described below) to … Continue reading Mass Combat Basics (Redux) | New Rules for Fifth Edition

Undead Units | Mass Combat Army Lists

Yeah, I'm kinda on a kick lately with this series, but I thought I might tackle a few more armies before hanging it up. Next, on the list are the undead. Everyone wants to fight a skeleton army, right? Design Notes A couple of huge changes again to the ruleset. Chances are I'm going to … Continue reading Undead Units | Mass Combat Army Lists

Revised Mass Combat Rules & Combat Unit Template | New Rules for Dungeons & Dragons Fifth Edition

Thinking back on my Mass Combat Rules for Fifth Edition (and reading through the ruleset again), I was thinking up a couple changes I wanted to implement in the design. Well, one thing lead to another I ended up rewriting the whole damn thing. And I gotta say: it's way better. Playtest Content The material … Continue reading Revised Mass Combat Rules & Combat Unit Template | New Rules for Dungeons & Dragons Fifth Edition

Improved Mass Combat Rules (Part 3: Design Notes for Unit Purchasing) | New Rules for Dungeons & Dragons Fifth Edition

This is the third installment of the mass combat rules series. While writing the basic rules for the system, I realized that there were no rules for purchasing units. However, I think there's a pretty easy way to do it as I'll detail below. This is an attempt to improve upon the mass combat rules that … Continue reading Improved Mass Combat Rules (Part 3: Design Notes for Unit Purchasing) | New Rules for Dungeons & Dragons Fifth Edition

Mass Combat Rules Now Available in PDF Form

Hey all! If you didn't already see, I created set of new mass combat rules for Dungeons & Dragons Fifth Edition. Those rules are now officially in PDF form (in their v1.2 format) on both Patreon and here on the blog. The downloadable book itself costs $2.00 and only includes rules for creating units. However, … Continue reading Mass Combat Rules Now Available in PDF Form

Improved Mass Combat Rules (Part 2: Basic Rules) | Rules Supplement for Dungeons & Dragons Fifth Edition

Continuing on the rules that I playtested this last Saturday, this article covers the rules for improved mass combat in Dungeons & Dragons Fifth Edition. This is an attempt to improve upon the mass combat rules that Wizards of the Coast released a while back, which is a little too simplified for its own good … Continue reading Improved Mass Combat Rules (Part 2: Basic Rules) | Rules Supplement for Dungeons & Dragons Fifth Edition