Jaunter Prestige Class | New Player Option for Fifth Edition

The planes offer incredible opportunities for travel and excitement, but few have the skill and expertise to take advantage of them. The jaunter, however, is a consummate expert on travel who specializes in getting exactly where he or she wants to go—whether it’s across the multiverse or just across the battlefield. Becoming a Jaunter Jaunter is a prestige class, … Continue reading Jaunter Prestige Class | New Player Option for Fifth Edition

Demonwrecker Prestige Class | New Player Option for Fifth Edition

Spellcasters specializing in demon eradication can gain great fame and prestige—if they survive long enough. Although demons are highly resistant to spells, a demonwrecker’s magic is more effective at penetrating their defenses than magic from other sources. While the elite divine spellcasters known as demonwreckers specialize in fighting demonic opponents, they are almost as effective as their nonspecialized counterparts at combating foes … Continue reading Demonwrecker Prestige Class | New Player Option for Fifth Edition

Awakened Dog | New Race for Fifth Edition

This is one I've been stewing on for a while mostly because I'm not totally sure how I wanted to do it. Everyone would love to play a dog, right? But obviously, they come with some interesting challenges. The biggest challenge is that dogs can't hold things. Which renders nearly every class useless other than … Continue reading Awakened Dog | New Race for Fifth Edition

Epic Archer (Prototype) | New Class for Fifth Edition

This class comes as a request from one of my loyal patrons. The concept stems from the character Archer from Fate/stay night. I'll admit, this took a little research on my part (I wasn't familiar with the character), but I saw the class as sort of an "extreme" version of the Arcane Archer. The Epic … Continue reading Epic Archer (Prototype) | New Class for Fifth Edition

Gunslinger Class | New Player Option for Dungeons & Dragons Fifth Edition

It was inevitable. Sooner or later I'd have to create a gunslinger class for Fifth Edition. I suppose it's sort of like a coming-of-age for those of us who create original Fifth Edition content. This comes in as a request from one of my Patrons. And you know the rules: if it comes in as … Continue reading Gunslinger Class | New Player Option for Dungeons & Dragons Fifth Edition

Tactician Class | New Player Option for Dungeons & Dragons Fifth Edition

I've probably been stewing on this one for a little too long, so I decided to give it a shot today. I more or less know how I want to get it done. This, of course, came in as a request from one of my patrons. Playtest Content The material here is presented for playtesting … Continue reading Tactician Class | New Player Option for Dungeons & Dragons Fifth Edition

Tactician Class (Part 1: Design Notes) | New Player Option for Dungeons & Dragons Fifth Edition

Of all the things to create in Fifth Edition, classes are probably the most difficult. The reasons why is because 1) most of the classes in Fifth Edition already accomplish most of the flavors that are available, 2) they're hard AF to balance right, and 3) I need to come up with a new mechanic. … Continue reading Tactician Class (Part 1: Design Notes) | New Player Option for Dungeons & Dragons Fifth Edition

Puppet Master Class Part 2 – Upgrades | New Player Option for Dungeons & Dragons Fifth Edition

This is the second part of the Puppet Master class. It covers the upgrades that puppet masters can give to their puppets and explains the process for doing so. Playtest Content The material here is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined … Continue reading Puppet Master Class Part 2 – Upgrades | New Player Option for Dungeons & Dragons Fifth Edition

Puppet Master Class Part 1 – Class Description | New Player Option for Dungeons & Dragons Fifth Edition (Upgrades Now Available)

I've been working on this one for a while. It came as a request from one of my patrons. Basically, the idea was that the character has control of a puppet a la Naruto puppet technique. Of course, the trick to this, as always, is balancing action economy and damage output with the other classes. … Continue reading Puppet Master Class Part 1 – Class Description | New Player Option for Dungeons & Dragons Fifth Edition (Upgrades Now Available)