Krigs | New Playable Race for Fifth Edition

Krigs Krigs are spider-humanoids that originate from the Weysevain Maze and, by extension, the town of Orbea in Central Omeria. Intelligent and clever, thanks mostly to their connection to their diety-progenitor Matriarch and all other krig, they quickly positioned themselves as assets throughout most of the continent. Their overall numbers are much lower than the … Continue reading Krigs | New Playable Race for Fifth Edition

Oath of the Stonearm | New Subclass for Fifth Edition

Sacred Oath At 3rd level, a paladin gains the Sacred Oath feature. The following Oath of the Stonearm option is available to a paladin, in addition to those normally offered. Oath of the Stonearm Castlesgrasp was founded upon a granite quarry two hundred years ago. Today, the granite stones pulled from the quarry make up … Continue reading Oath of the Stonearm | New Subclass for Fifth Edition

Blood Domain | New Player Option for Fifth Edition

Divine Domains At 1st level, a cleric gains the Divine Domain feature. The following Blood Domain option is available to a cleric in addition to those normally offered. Blood Domain Blood gods are often dark, malicious gods cherished by those who creep in the shadows and feed off the life force of the living. Vampires, … Continue reading Blood Domain | New Player Option for Fifth Edition

Mindscrew and Possessor Otherworldly Patrons | New Warlock Subclasses for Fifth Edition (Aberranterra)

Otherworldly Patrons At 1st level, a warlock gains the Otherworldly Patron feature. The following options are available to a warlock in addition to those normally offered: Mindscrew and Possessor. Only the Mindscrew Patron is presented here. If you would like access to the PDF version of the Mindscrew as well as the Possessor otherworldly patron, … Continue reading Mindscrew and Possessor Otherworldly Patrons | New Warlock Subclasses for Fifth Edition (Aberranterra)

Natural Weapon Feats | New Player Options for Fifth Edition

This article introduces a collection of special feats that allow you to explore the natural weapons inherent in your race. Many of these feats are associated with the wilder races presented in the official Fifth Edition book VGtM. Always check with your GM before incorporating an option into your character build. Only five of the … Continue reading Natural Weapon Feats | New Player Options for Fifth Edition

How to Create a Roguish Archetype | Resource for Fifth Edition DMs (plus a NEW Roguish Archetype Option)

For a long time now, this has been my most popular article. Recently, I got off my lazy butt and finally decided to create a PDF for this. You can get it on my Patreon. That way, you can download it and read it on your own time. Design Notes Here is the thought process … Continue reading How to Create a Roguish Archetype | Resource for Fifth Edition DMs (plus a NEW Roguish Archetype Option)

The Band | New Bard Subclasses for Fifth Edition

At 3rd level, a bard gains the Bard College feature. The following College of the Band is available to a bard, in addition to those normally offered. College of the Band One bard is powerful. Two bards are thunderous. But what happens when four bards come together? The College of the Band are for those … Continue reading The Band | New Bard Subclasses for Fifth Edition

Slayer X | New Barbarian Subclass for Fifth Edition (Aberranterra)

At 3rd level, a barbarian gains the Primal Path feature. The following Wastelord option is available to a barbarian, in addition to those normally offered. Path of Slayer X Before the Fall, world governments were deadlocked in a race to create the ultimate killing machines. Set loose against opposing armies, these dangerous living-weapons could cut … Continue reading Slayer X | New Barbarian Subclass for Fifth Edition (Aberranterra)

Will-o’-Wisp Playable Race/Class | New Player Option for Fifth Edition

About a year ago this time I created one of my first ever playable race/classes, the will-o-wisp for one of my players. Hard to believe this, but a year ago I was still pretty new to class and subclass creation. So overall, the class was a disaster. Recently, I've noticed a few folks are going … Continue reading Will-o’-Wisp Playable Race/Class | New Player Option for Fifth Edition

Fire-Eater Sorcerous Origin | New Player Option for Fifth Edition

At 1st level, a sorcerer gains the Sorcerous Origin feature. The following Fire-Eater option is available to a sorcerer in addition to those normally offered. Fire-Eater Fire-eaters can trace their origins to the strange fire elves of the elemental planes. As the name implies, fire-eaters consume fire, converting it into raw arcane energy. Fire-Eater Features … Continue reading Fire-Eater Sorcerous Origin | New Player Option for Fifth Edition