Archers | Player Supplement for Fifth Edition (Part 3)

This article adds new rules, subclasses, prestige classes, magic items, and more for players interested in expanding archer characters in Fifth Edition. Here is a summary of what’s included in this article: Part 1. Archer Subclasses Barbarian Warden Monk Way of the Curved Arrow Rogue Trickshot Part 2. Prestige Class: The Blind Archer Part 3. … Continue reading Archers | Player Supplement for Fifth Edition (Part 3)

Items of Legacy | New Player Option for Fifth Edition

“Weapon of legacy” describes all the items created using the rules in this article, even those that wouldn’t normally be described as weapons (such as rings or shields). Usually, this article uses the more general term “item of legacy” or “legacy item.” An item of legacy has the capacity to grow in power as its wielder advances in level. … Continue reading Items of Legacy | New Player Option for Fifth Edition

Awakened Dog | New Race for Fifth Edition

This is one I've been stewing on for a while mostly because I'm not totally sure how I wanted to do it. Everyone would love to play a dog, right? But obviously, they come with some interesting challenges. The biggest challenge is that dogs can't hold things. Which renders nearly every class useless other than … Continue reading Awakened Dog | New Race for Fifth Edition

Zero Level Characters (Prototype) | New Rules for Fifth Edition

One big thing I see a lot of people talk about on Reddit, Instagram, and everywhere else RPGers lurk is how they want better stories on how characters meet. There's also this idea of "0-level characters", basically a Fifth Edition character before it gets all of its cool powers. As part of BroadSword magazine's adventure … Continue reading Zero Level Characters (Prototype) | New Rules for Fifth Edition

Mass Combat Basics (Redux) | New Rules for Fifth Edition

The Battle of Dragard Mine introduces new rules for mass combat in Fifth Edition. These rules can be added into your game with very little modification on your part. The system itself doesn't change how combat works with the exception of adding in two new actions, commands and rally. The Command action allows leaders (described below) to … Continue reading Mass Combat Basics (Redux) | New Rules for Fifth Edition

Tactical Terrain: Trees | New Rules for Dungeon Masters

Today, I received the Tactical Maps Reincarnated pack from Wizards of the Coast. It's a pretty cool little pack that comes with 20 different maps on 10 posters, each one measuring about 36" x 24". They got me thinking about the different types of advantages that terrain can provide creatures during combat to make much … Continue reading Tactical Terrain: Trees | New Rules for Dungeon Masters

Revised Mass Combat Rules & Combat Unit Template | New Rules for Dungeons & Dragons Fifth Edition

Thinking back on my Mass Combat Rules for Fifth Edition (and reading through the ruleset again), I was thinking up a couple changes I wanted to implement in the design. Well, one thing lead to another I ended up rewriting the whole damn thing. And I gotta say: it's way better. Playtest Content The material … Continue reading Revised Mass Combat Rules & Combat Unit Template | New Rules for Dungeons & Dragons Fifth Edition

Giant Calligraphy Brush | New Weapon for Dungeons & Dragons Fifth Edition

This is a quick request, but it was pretty straight forward. Basically, one of my patrons wanted me to create a giant calligraphy brush that a monk could do combat with. Weapons are funny in Fifth Edition. There aren't a whole lot of new places to go with them. Regardless, I came up with this … Continue reading Giant Calligraphy Brush | New Weapon for Dungeons & Dragons Fifth Edition

Gods of Wandrossa (Daily Actions System) v1.21

Continuing this series on the Gods of Wandrossa mini-game for my Patrons, I thought I might expand upon what a God can do in a day and how it all works within the game. If you're just tuning in, be sure to read the two previous parts of the Gods of Wandrossa series: Gods of … Continue reading Gods of Wandrossa (Daily Actions System) v1.21

Gods of Wandrossa (Daily Actions System) | Optional Rules for Dungeons & Dragons Fifth Edition

Continuing this series on the Gods of Wandrossa mini-game for my Patrons, I thought I might expand upon what a God can do in a day and how it all works within the game. If you're just tuning in, be sure to read the two previous parts of the Gods of Wandrossa series: Gods of … Continue reading Gods of Wandrossa (Daily Actions System) | Optional Rules for Dungeons & Dragons Fifth Edition