Monster Hunting Squad Roles | New Mechanics for Fifth Edition (BroadSword Preview)

This article is part of the Monster Hunters series that will appear in BroadSword Monthly. If you'd like a preview of additional content, be sure to check out the Monster Hunter material on my Patreon. Monster hunting requires incredible organizational skills and plenty of teamwork, especially when faced with challenges that are beyond-deadly. For this … Continue reading Monster Hunting Squad Roles | New Mechanics for Fifth Edition (BroadSword Preview)

Wild Talents | New Rules for Fifth Edition

A wild talent is someone from any other character class who has natural, latent psionic potential. This potential can be present in any character, regardless of class, alignment, or race. Wild talents can never approach psionicists in skill, but they do boast at least one psionic power-which is known as a "wild power" among psionicists. Any character can test … Continue reading Wild Talents | New Rules for Fifth Edition

Creating a Dark Sun Character | Player Guide for Fifth Edition

To round out my series on Dark Sun, I figured I'd go back and give the actual rules for creating a Dark Sun character. Plus, this is as good as place as any to list the table of contents for my Dark Sun material here on the site which you can access below. In order … Continue reading Creating a Dark Sun Character | Player Guide for Fifth Edition

Races of Athas (Dark Sun) | New Player Options for Fifth Edition

If you've been reading, then you probably know that my main Saturday group will be ending their current campaign probably by the end of the summer. This gives me the opportunity to run a whole new campaign. And while I'm not 100% set on anything yet, one of my players suggested we do a Dark … Continue reading Races of Athas (Dark Sun) | New Player Options for Fifth Edition

Skills Revisited | New Rules for Fifth Edition

There's a lot of great stuff that came with the arrival of Fifth Edition. And there are also a few things that got the shaft. One of the biggest being skills. I believe part of the reason why Wizards of the Coast diminished the importance of skills in Fifth Edition was to put emphasis on … Continue reading Skills Revisited | New Rules for Fifth Edition

Archers | Player Supplement for Fifth Edition (Part 3)

This article adds new rules, subclasses, prestige classes, magic items, and more for players interested in expanding archer characters in Fifth Edition. Here is a summary of what’s included in this article: Part 1. Archer Subclasses Barbarian Warden Monk Way of the Curved Arrow Rogue Trickshot Part 2. Prestige Class: The Blind Archer Part 3. … Continue reading Archers | Player Supplement for Fifth Edition (Part 3)

Items of Legacy | New Player Option for Fifth Edition

“Weapon of legacy” describes all the items created using the rules in this article, even those that wouldn’t normally be described as weapons (such as rings or shields). Usually, this article uses the more general term “item of legacy” or “legacy item.” An item of legacy has the capacity to grow in power as its wielder advances in level. … Continue reading Items of Legacy | New Player Option for Fifth Edition

Awakened Dog | New Race for Fifth Edition

This is one I've been stewing on for a while mostly because I'm not totally sure how I wanted to do it. Everyone would love to play a dog, right? But obviously, they come with some interesting challenges. The biggest challenge is that dogs can't hold things. Which renders nearly every class useless other than … Continue reading Awakened Dog | New Race for Fifth Edition

Zero Level Characters (Prototype) | New Rules for Fifth Edition

One big thing I see a lot of people talk about on Reddit, Instagram, and everywhere else RPGers lurk is how they want better stories on how characters meet. There's also this idea of "0-level characters", basically a Fifth Edition character before it gets all of its cool powers. As part of BroadSword magazine's adventure … Continue reading Zero Level Characters (Prototype) | New Rules for Fifth Edition

Mass Combat Basics (Redux) | New Rules for Fifth Edition

The Battle of Dragard Mine introduces new rules for mass combat in Fifth Edition. These rules can be added into your game with very little modification on your part. The system itself doesn't change how combat works with the exception of adding in two new actions, commands and rally. The Command action allows leaders (described below) to … Continue reading Mass Combat Basics (Redux) | New Rules for Fifth Edition