Improved Mass Combat Rules (Part 1: Introduction) | Optional Rules for Dungeons & Dragons Fifth Edition

Tonight, I tested out mass combat rules for Fifth Edition Dungeons & Dragons of my own design. And I must say, they played pretty well. They allowed my guys to run a battle where their side had nearly 500 fighters under their command versus an army of roughly 1,000. Wizards of the Coast already had … Continue reading Improved Mass Combat Rules (Part 1: Introduction) | Optional Rules for Dungeons & Dragons Fifth Edition

10 Stupid Rules in Dungeons & Dragons Fifth Edition (That Make Zero Sense)

I love D&D. Duh. And I love Fifth Edition, too! But there are just a few rules that really irk the hell out of me. I understand that most of the time it's for balance or for mechanics, but still. Here they are in no particular order: #1 - Medicine uses Wisdom modifiers for ability … Continue reading 10 Stupid Rules in Dungeons & Dragons Fifth Edition (That Make Zero Sense)

10 Rules Everyone Gets Wrong in Dungeons & Dragons Fifth Edition

If you're a cranky old grognard like me, then you're probably tired of learning a whole new ruleset every 8 years or so. It's one thing to have learned an entire textbook's worth of rules if you're a player. But when you're a DM, you need to learn three books! And probably even more. And … Continue reading 10 Rules Everyone Gets Wrong in Dungeons & Dragons Fifth Edition