Original description from Justin David Russel:
A small cog, the Princess Errant is a boat that was originally used as a cargo and warship during the Third Chaos Crusades. It was commissioned by the king of the eastern city-state, the Pearl City. Its captain was the Argent Princess, Catrain. She was an active force in the war against the Kingdom of Chaos. Her cog carried soldiers, led by her, to the shores of her enemy. There she led a campaign of great renown. Catrain died fighting the Chaos Lords. After the Crusades, her boat was retired to the dockyard of the Pearl City.
Many years later, the boat was stolen by a pirate, Roric Red Hand. Roric was a Northman. He absconded with the ship as he was escaping the Pearl City authorities. He took the boat, fled into the night, and later restored the cog, streamlining it some and altering the hold space for his own needs. He decided to keep the ship’s name. He felt it was ironic and would stick in the craw of the authorities of the Pearl City.
Roric Red Hand was eventually slain by his lover, the pirate, Dimia Silverlocks. Dimia admired the stories of the bravery of the Silver General and often considered herself similar in terms of having to frequently stand up to great odds. Dimia had a flag made featuring a beautiful woman’s face, framed with blonde hair, a silver circlet upon her brow.
Dimia was slain by a group of heroes looking for an object of power the pirate had stolen from one of the coastal cities of the Southern Kingdoms.
Today, the Princess Errant is used by the group of heroes that liberated her. They have taken her on many adventures over many seas. The cog has carried great treasures in her hold over her long life, and she has borne many notable heroes and villains to their ultimate destinies.
The Crew of the Princess Errant
The Princess Errant is used by four heroes, a group known as The Fellowship of the Black Quiver. Over the years, the Fellowship swung between good and evil at times, but as they’ve aged they’ve learned that not getting involved is usually the best course of action. Still, they take the odd job here and there, never ones to turn down the prospect of easy coin.
The leader of the Fellowship is Aemon Galriddle (N male half-elf archer). Galriddle hails from a small hamlet just north of Silverymoon. His origins are somewhat humble. He never knew his father and was raised by his human mother, a hardworking sheep farmer. Aemon’s always been excellent with the bow and he is also the owner of the eponymous black quiver, a magic arrow quiver that taints normal arrows with necromantic magic.
Aemon’s partner and longtime traveling companion is Elza Meoner (CG female werebear). More than just Aemon’s bedfellow, Elza’s the muscle of the Fellowship, too, as well as the heart of the party. She’s long been one with her lycanthropic curse and is able to use both her hybrid and bear form to the team’s advantage. Elza loves Aemon but is often frustrated by his “make no trouble” attitude towards what she considers obvious moral injustices.
Rounding out the remainder of the crew are quite the pair: Roscoe (NG male scurry mage) and Plut (CN male deep gnome spy). Roscoe is a relatively new addition to the Fellowship, having joined after the team lost its long-time companion Northwind during a coastal tower raid. But Roscoe’s quick wit and overwhelming charm quickly won the group over; not to mention he’s one hell of a scullery cook.
Plut’s Aemon’s clandestine right-hand man. Aemon leans on Plut’s skills when there’s no other “pleasant” way to accomplish a mission. Typically, Elza balks at Plut’s methods, and the two rarely speak to one another. Of course, Plut doesn’t speak much at all if ever. And the rare times he does it’s usually worth listening to.
The Princess Errant
Small Sailing Ship
Armor Class 15
Hit Points 200
Speed 20 ft. (2mph)
Damage Threshold 15
Damage Immunities poison, psychic
Cargo Capacity 20 tons
Navigation Survival +1 (Aemon)
Visibility passive Perception 16 (Plut)
Challenge 12 (8,400 XP)
Multiattack. The Princess Errant has two cannons. Both cannons can fire in a round as long as she has enough crew with available actions to operate each cannon.
Cannon. Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage. The cannon requires three actions to operate it: one action to load the cannon, one action to aim it, and one action to fire it.
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