Wild Talents | New Rules for Fifth Edition

A wild talent is someone from any other character class who has natural, latent psionic potential. This potential can be present in any character, regardless of class, alignment, or race. Wild talents can never approach psionicists in skill, but they do boast at least one psionic power-which is known as a "wild power" among psionicists. Any character can test … Continue reading Wild Talents | New Rules for Fifth Edition

Welcome to Lantern Falls | New Adventure for Dungeons and Dragons Fifth Edition

Starting the Adventure The Goblin Mine adventure assumes that the players have already arrived in Lantern Falls. However, any small-to-medium settlement near a major mountain range will do. The characters are called to the town of Lantern Falls by Bezzwic Greencloak (LG male human mage). Recently, a group of Greencloak's students disappeared while performing research north … Continue reading Welcome to Lantern Falls | New Adventure for Dungeons and Dragons Fifth Edition

How to Get Your Players to Engage | Behind the Screen with DMDave

Cell phones, laptops, and off-color jokes, oh my! Anyone that's been a GM before--no matter how good you are--probably knows that getting players to engage is one of the toughest parts of being a game master. Even I sometimes fail to impress, watching my sessions devolve into total chaos. So how do you get your … Continue reading How to Get Your Players to Engage | Behind the Screen with DMDave

Psions | New Class for Fifth Edition

More than a character of any other class, the psionicist is self-contained. Unlike the fighter and rogue, the psion needs no weapons or tools to practice his or her art. Unlike the cleric, he or she needs no deity. Unlike the wizard, the psion relies on no outside energies. The power of the psion comes from within, and he or … Continue reading Psions | New Class for Fifth Edition

Chaos Dreadnought | New Monster for Fifth Edition

The original chaos beasts--those that have been alive since the beginning of time or possibly earlier--are known as chaos dreadnoughts. Fortunately, only a few of these behemoths exist, and they seem to be localized to the Randomness of Limbo. Like their lesser brethren, these horrific creatures have mutable, ever-changing forms. Their deadly touch can make … Continue reading Chaos Dreadnought | New Monster for Fifth Edition

Knights and Nerds Podcast | Episode 28 – Revelations (Boldbrook Part 4)

A Free Podcast for Dungeons and Dragons Fifth Edition As the heroes learn more about Victor Woodstride, a daring plan to secure dragon bone begins to take shape, but failure would result in making a powerful new enemy. Vanna discovers she's not as much of a loner as she thinks. Later, the group discovers that … Continue reading Knights and Nerds Podcast | Episode 28 – Revelations (Boldbrook Part 4)

Adventures and Encounters in the Eastern Borderlands | New Campaign Setting for Fifth Edition (BroadSword Spoilers)

This article contains spoilers for BroadSword Magazine #1. If you wish to wait until the release of the first issue in August-September to read this content, please leave now. You've been warned!   Locations in the Eastern Borderlands This section describes the key locations in the Eastern Borderlands, which are presented in alphabetical order for … Continue reading Adventures and Encounters in the Eastern Borderlands | New Campaign Setting for Fifth Edition (BroadSword Spoilers)

Let’s Get Rid of Alignment in D&D | The DM Lair [video]

Do we even really need the alignment system anymore in Dungeons & Dragons? What would happen if we got rid of it? Would we even notice? In this video, I discuss the benefits and drawbacks of the alignment system in D&D and explain how I use alignment in my games. For more videos to help … Continue reading Let’s Get Rid of Alignment in D&D | The DM Lair

The Randomness of Limbo | New Resource for Fifth Edition (Bloody Bunch Spoilers)

My Saturday group is about to head (again) into Limbo. There, they will come across all manner of chaos. So I'm not rewriting the entirety of the 2nd Edition Planes of Chaos supplement, I've included the major notes on how the plane works. For more details on how Limbo works, its inhabitants and major locations, … Continue reading The Randomness of Limbo | New Resource for Fifth Edition (Bloody Bunch Spoilers)

Dark Sun Bestiary (Part 6: Monsters of the Verdant Belt 2/4) | New Monsters for Fifth Edition

The Dark Sun bestiary conversion continues. Currently, I'm working through the MC12: The Dark Sun Monstrous Compendium - Terrors of the Desert. Specifically, I'm dividing the creatures up by the random encounter tables. First, are the monsters of the verdant belts. Verdant Belts Athas is an arid world, but it is not entirely waterless. In … Continue reading Dark Sun Bestiary (Part 6: Monsters of the Verdant Belt 2/4) | New Monsters for Fifth Edition