Attack tables are magical constructs created from tables. Their extra legs (and sometimes arms) give them advantage in combat. In addition, mages can train these constructs to use magic items such as wands or rods to make them deadly combatants.
Construct Nature. An animated object doesn’t require air, food, drink, or sleep. The magic that animated an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points become inanimate and is too damaged to be much use or value to anyone.
Medium construct, unaligned
Armor Class 15 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
Abilities Str 14 (+2), Dex 11 (+0), Con 15 (+2), Int 10 (+0), Wis 5 (-3), Cha 1 (-5)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
Challenge 2 (450 XP)
Antimagic Susceptibility. The table is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the table must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the table remains motionless, it is indistinguishable from a normal table.
Wand of Magic Missile. The table is armed with a wand of magic missile. It can use its bonus action to cast magic missile from its wand.
Multiattack. The table makes six melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
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