Mindscrew and Possessor Otherworldly Patrons | New Warlock Subclasses for Fifth Edition (Aberranterra)

Otherworldly Patrons At 1st level, a warlock gains the Otherworldly Patron feature. The following options are available to a warlock in addition to those normally offered: Mindscrew and Possessor. Only the Mindscrew Patron is presented here. If you would like access to the PDF version of the Mindscrew as well as the Possessor otherworldly patron, … Continue reading Mindscrew and Possessor Otherworldly Patrons | New Warlock Subclasses for Fifth Edition (Aberranterra)

Bookman Arcane Tradition | New Wizard Player Option for Fifth Edition

Arcane Tradition At 2nd level, a wizard gains the Arcane Tradition feature. The following Bookman option is available to a wizard, in addition to those normally offered. Bookman Part cult, part school, part army, the Bookmen are the largest faction of spellcasters in all of Aberranterra. They are easily recognized by their trademark gas masks, … Continue reading Bookman Arcane Tradition | New Wizard Player Option for Fifth Edition

The Neverending Dungeon Room 12 – Falling Mimicking Chairing

Welcome to the Neverending Dungeon! The adventure starts when characters wake in a dungeon with no recollection of how they got there. Each room of the dungeon is loaded with traps, monsters, puzzles, treasure, and more. As time goes on, I'll create more and more rooms, building out at least one room per week plus … Continue reading The Neverending Dungeon Room 12 – Falling Mimicking Chairing

Serpent Men of Yig | New Monsters for Fifth Edition

The Serpent Men are humanoid reptiles who possess the head of a snake. They are magical creatures with many abilities, but the one they use most commonly is their ability to cast illusions upon themselves in order to appear as a regular human. According to some legends, the spirit of a mortal killed by a … Continue reading Serpent Men of Yig | New Monsters for Fifth Edition

How to Create Puzzles for Fifth Edition | A New How-to Guide for 5e GMs

Fifth Edition has a lot of cool elements to it that GMs can use: combat, exploration, and, of course, plenty of role play. These are often considered the four pillars of a tabletop RPG. However, I believe that there is a fourth that's just as important: problem solving and critical thinking. And it is arguably … Continue reading How to Create Puzzles for Fifth Edition | A New How-to Guide for 5e GMs

Dump Stat Traps Part 5 – Magnetic Personality (Metal Armor) | New Trap for Fifth Edition

Looking for ways to trip up those pesky, over-powered characters that are stomping through your campaign? The traps detailed in this series focus on effects targeting certain group dynamics. The fifth entry is called Magnetic Personality. This trap specifically targets creatures who wear heavy armor. While strong characters may be able to avoid the deadly … Continue reading Dump Stat Traps Part 5 – Magnetic Personality (Metal Armor) | New Trap for Fifth Edition

2 New Monsters for Fifth Edition (Rapax Spoilers)

Currently, I'm running an old second edition module converted to 5th for my players. There's a whole lot of new bad guys in it, too, many of which haven't been seen since the '80s. I've converted a few of those bad guys below for you to enjoy. Note: if you're one of my players, stop … Continue reading 2 New Monsters for Fifth Edition (Rapax Spoilers)

How to Create a D&D Monster for Fifth Edition in 15 Minutes or Less

Occasionally, I get folks on Instagram and Facebook asking me how to create a D&D monster for Fifth Edition. Of course, the Dungeon Master's Guide outlines how to do just that on pages 273 - 283. But for some that can be a little overwhelming. And there are lots of little rules that are easy … Continue reading How to Create a D&D Monster for Fifth Edition in 15 Minutes or Less

Natural Weapon Feats | New Player Options for Fifth Edition

This article introduces a collection of special feats that allow you to explore the natural weapons inherent in your race. Many of these feats are associated with the wilder races presented in the official Fifth Edition book VGtM. Always check with your GM before incorporating an option into your character build. Only five of the … Continue reading Natural Weapon Feats | New Player Options for Fifth Edition

The Beast (Patron Request) | New Monster for Fifth Edition

This comes from Patreon Darrion N. The First Demon Lord, the Beast, basically Satan, takes the form of either a black constantly shadowed humanoid figure who’s features you can’t make out or a seven headed dragon with burning crowns that emit and aura of flame to burn those nearby, the dragon form can conjure a … Continue reading The Beast (Patron Request) | New Monster for Fifth Edition