Githyanki Mirt’hiet (Unit)
Huge unit of 10 Medium humanoids (gith), lawful evil
Armor Class 17 (half plate)
Hit Points 490
Speed 30 ft.
Abilities Str 23 (+6), Dex 14 (+2), Con 20 (+5), Int 13 (+1), Wis 13 (+1), Cha 10 (+0)
Saving Throws Con +13, Int +9, Wis +8
Skills Perception +17
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses passive Perception 27
Challenge 27 (105,000 XP)
Nondetection. The unit cannot be detected with any divination magic or perceived through magical scrying sensors.
Psionic Jumping. The unit’s jump distance is tripled.
Unit. The unit can occupy a Medium or smaller creature’s space and vice versa, and the unit can move through any opening large enough for a Medium gith. If the unit is targeted by an area effect that completely encloses the unit and the unit has more than half its hit points remaining, the unit takes double damage from the effect. The unit can’t regain hit points or gain temporary hit points.
Greatswords. Melee Weapon Attacks: +14 to hit, reach 5 ft., one target within reach or sharing the same space as the unit. Hit: 76 (20d6 + 6) slashing damage plus 70 (20d6) psychic damage, or half as much damage on a miss. Or, the unit deals 41 (10d6 + 6) slashing damage plus 35 (10d6) psychic damage, or 0 damage on a miss if the unit has half its hit points or fewer.
The unit can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The unit regains spent legendary actions at the start of its turn.
Attack (2 Actions). The unit makes a greatsword attack.
Telekinesis (3 Actions). The unit innately casts telekinesis, requiring no components. Its spellcasting ability is Intelligence (spell save DC 17).
Teleport. The unit magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it.