Have you heard of the new Acquisitions Incorporated D&D book, but aren’t sure what it can do for your campaign? In this video, I explain seven things running an Acquisitions Inc. style of game can do for your game. And all of them have the potential to make the game decidedly better.
For more videos to help dungeon masters run awesome games, check out the DM Lair on YouTube.
Art by Wizards of the Coast.