Demons are an integral part of D&D. They’re probably a big part of why parents in the ’70s and ’80s didn’t want their kids playing the game.
For whatever reason, I don’t get a ton of requests for demons or devils. But this one just came in from Patreon and it had me pretty stoked.
Here is what Patron ConnSnow asked for:
I’m running a campaign that will be plagued with demons and monsters from the Abyss. I’m looking for a lower CR(1-3) abyssal demon perhaps along the lines of an Ekolid or [Laghathti]. My idea is of a parasitic/leech-type demon that would attach itself to a host and feed off of and control them until their life-force is drained or they are killed. Thank you!!
Awesome. So already I know that I need to make a 1st tier bad guy and that it has a parasitic leech power. Also, I know it’s a demon.
With this information, I used the Fantasy Name Generator to come up with a cool demon name and came up with Izzannoz.
Small fiend (demon), chaotic evil
Armor Class 13 (natural armor)
Hit Points 40 (9d6 + 9)
Speed 30 ft., climb 30 ft.
Abilities Str 15 (+2), Dex 8 (-1), Con 13 (+1), Int 7 (-2), Wis 10 (+0), Cha 9 (-1)
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge 2 (450 XP)
Spider Climb. The izzannoz can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The izzannoz makes four tentacle attacks.
Tentacle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. Instead of dealing damage, the izzannoz can grapple the target (escape DC 12).
Control. Melee Weapon Attack: +4 to hit, reach 5 ft., one target the izzannoz is grappling. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) necrotic damage and the izzannoz becomes attached to the target. While attached, the izzannoz can’t attack. Instead, at the start of each of the izzannoz’s turns, the target takes 3 (1d6) necrotic damage. The izzannoz can detach itself by spending 5 feet of its movement.
The first round that the izzannoz attaches itself to a target, the target must make a DC 10 Wisdom saving throw. On a failed saving throw the target is charmed by the izzannoz. While the target is charmed and izzannoz remains attached, it can be controlled by the izzannoz as if under the effects of the dominate monster spell. The control effect lasts until the creature dies, the izzannoz is incapacitated, or another creature uses its action to detach the izzannoz. If the target takes damage, it makes a new Wisdom saving throw against the effect. On a successful saving throw or if the effect ends for it, the creature is immune to the izzannoz’s control for 24 hours.
EVIL is now on sale.
The first compendium of 2019 is already up and for sale on the site. It includes 17 new subclasses, 3 new playable races, 16 new monsters, 4 new spells, advanced weapons rules, and a whole lot more. It’s 56 pages of original Fifth Edition content.
It’s only $10 to purchase. Or, if you become a Patron, it’s FREE.
EVIL book cover art by DMDave. Thumbnail art by Shutterstock.