Doctor Kalaxan | New NPC for Fifth Edition (BroadSword Preview)

Doctor Kalaxan is the mysterious quest giver in the adventure The Mystery of Hoegar’s Hollow. While he often appears as a wizard that goes by the moniker Kalaxan the Magnificent, Kalaxan is actually a human-like construct known as an android. He was the lead science officer aboard the Paramount when the ship crashed.

Construct Nature. Kalaxan does not require air, food, drink, or sleep.

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Doctor Kalaxan

Medium construct (android), neutral


Armor Class 15 (natural armor)

Hit Points 36 (6d8 + 12)

Speed 30 ft.


Abilities Str 15 (+2), Dex 15 (+2), Con 15 (+2), Int 18 (+4), Wis 12 (+1), Cha 10 (+0)


Skills History +6, Insight +3, Investigation +6, Medicine +3, Nature +6, Perception +6

Damage Resistances radiant

Damage Immunities poison, psychic

Condition Immunities exhaustion, paralyzed, poisoned

Senses darkvision 60 ft., passive Perception 16

Languages Common

Challenge 2 (450 XP)


Innate Spellcasting (Protocols). Kalaxan’s innate spellcasting ability is Intelligence (spell save DC 14). He can innately cast the following spells, requiring no components:

  • At will: comprehend languages, disguise self, silent image, shocking grasp, true strike
  • 3/day each: invisibility (self only), shield, Tenser’s floating disk
  • 1/day: dimensional door

Actions

Multiattack. Kalaxan makes two slam attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Radpistol. Ranged Weapon Attack: +4 to hit, range 50/150, one target. Hit: 12 (3d6 + 2) radiant damage. Instead of dealing damage, Kalaxan can attempt to stun the target. The target must make a DC 10 Constitution saving throw or become stunned for 1 minute. At the end of each of the target’s turns, the target can repeat its saving throw, ending the effect on itself with a success.

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Thumbnail Art from Shutterstock (used with permission).

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