Doctor Kalaxan | New NPC for Fifth Edition (BroadSword Preview)

Doctor Kalaxan is the mysterious quest giver in the adventure The Mystery of Hoegar’s Hollow. While he often appears as a wizard that goes by the moniker Kalaxan the Magnificent, Kalaxan is actually a human-like construct known as an android. He was the lead science officer aboard the Paramount when the ship crashed.

Construct Nature. Kalaxan does not require air, food, drink, or sleep.

Doctor Kalaxan

Medium construct (android), neutral


Armor Class 15 (natural armor)

Hit Points 36 (6d8 + 12)

Speed 30 ft.


Abilities Str 15 (+2), Dex 15 (+2), Con 15 (+2), Int 18 (+4), Wis 12 (+1), Cha 10 (+0)


Skills History +6, Insight +3, Investigation +6, Medicine +3, Nature +6, Perception +6

Damage Resistances radiant

Damage Immunities poison, psychic

Condition Immunities exhaustion, paralyzed, poisoned

Senses darkvision 60 ft., passive Perception 16

Languages Common

Challenge 2 (450 XP)


Innate Spellcasting (Protocols). Kalaxan’s innate spellcasting ability is Intelligence (spell save DC 14). He can innately cast the following spells, requiring no components:

  • At will: comprehend languages, disguise self, silent image, shocking grasp, true strike
  • 3/day each: invisibility (self only), shield, Tenser’s floating disk
  • 1/day: dimensional door

Actions

Multiattack. Kalaxan makes two slam attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Radpistol. Ranged Weapon Attack: +4 to hit, range 50/150, one target. Hit: 12 (3d6 + 2) radiant damage. Instead of dealing damage, Kalaxan can attempt to stun the target. The target must make a DC 10 Constitution saving throw or become stunned for 1 minute. At the end of each of the target’s turns, the target can repeat its saving throw, ending the effect on itself with a success.

 

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Thumbnail Art from Shutterstock (used with permission).

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