Doctor Kalaxan is the mysterious quest giver in the adventure The Mystery of Hoegar’s Hollow. While he often appears as a wizard that goes by the moniker Kalaxan the Magnificent, Kalaxan is actually a human-like construct known as an android. He was the lead science officer aboard the Paramount when the ship crashed.
Construct Nature. Kalaxan does not require air, food, drink, or sleep.
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Doctor Kalaxan
Medium construct (android), neutral
Armor Class 15 (natural armor)
Hit Points 36 (6d8 + 12)
Speed 30 ft.
Abilities Str 15 (+2), Dex 15 (+2), Con 15 (+2), Int 18 (+4), Wis 12 (+1), Cha 10 (+0)
Skills History +6, Insight +3, Investigation +6, Medicine +3, Nature +6, Perception +6
Damage Resistances radiant
Damage Immunities poison, psychic
Condition Immunities exhaustion, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages Common
Challenge 2 (450 XP)
Innate Spellcasting (Protocols). Kalaxan’s innate spellcasting ability is Intelligence (spell save DC 14). He can innately cast the following spells, requiring no components:
- At will: comprehend languages, disguise self, silent image, shocking grasp, true strike
- 3/day each: invisibility (self only), shield, Tenser’s floating disk
- 1/day: dimensional door
Actions
Multiattack. Kalaxan makes two slam attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Radpistol. Ranged Weapon Attack: +4 to hit, range 50/150, one target. Hit: 12 (3d6 + 2) radiant damage. Instead of dealing damage, Kalaxan can attempt to stun the target. The target must make a DC 10 Constitution saving throw or become stunned for 1 minute. At the end of each of the target’s turns, the target can repeat its saving throw, ending the effect on itself with a success.
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