So what actually makes an interesting and engaging D&D encounter? You know, something that won’t result in your players building dice towers in an effort to not doze off.
Most modules would have you believe that just throwing monsters in a room is enough — but it isn’t, of course.
In this video, I explain three fundamentals of encounter creation in Dungeons & Dragons. Carefully applying guidelines around these fundamentals will help dungeon masters create engaging and fun encounters for their players.
For more videos to help dungeon masters run awesome games, check out the DM Lair on YouTube.
Art by Tribality.