Huge unit of 10 Medium monstrosities, chaotic evil
Armor Class 16 (breastplates)
Hit Points 200
Speed 40 ft.
Abilities Str 23 (+6), Dex 14 (+2), Con 22 (+6), Int 7 (-2), Wis 9 (-1), Cha 6 (-2)
Skills Perception +7
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 17
Challenge 11 (7,200 XP)
Unit. The unit can occupy a Medium or smaller creature’s space and vice versa, and the unit can move through any opening large enough for a Medium beastman. If the unit is targeted by an area effect that completely encloses the unit and the unit has more than half its hit points remaining, the unit takes double damage from the effect. The unit can’t regain hit points or gain temporary hit points.
Charge. If the unit moves at least 20 feet straight toward a target and then hits it with a ram attack on teh same turn, the target takes an extra 35 (10d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Greataxes. Melee Weapon Attacks: +10 to hit, reach 5 ft., one target within reach or sharing the same space as the unit. Hit: 71 (10d12 + 6) slashing damage or half as much damage on a miss. Or, the unit deals 38 (5d12 + 6) slashing damage on a hit and no damage on a miss if the unit has half its hit points or fewer.
Horns. Melee Weapon Attacks: +10 to hit, reach 5 ft., one target within reach or sharing the same space as the unit. Hit: 41 (10d6 + 6) bludgeoning damage or half as much damage on a miss. Or, the unit deals 23 (5d6 + 6) bludgeoning damage on a hit and no damage on a miss if the unit has half its hit points or fewer.