The following mass combat units are used with the Mass Combat rules in BroadSword Magazine, participating in the Battle of Dragard Mine.
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Archers Unit
Huge unit of 10 Medium humanoids (human), lawful neutral
Armor Class 13 (leather armor)
Hit Points 110
Speed 30 ft.
Abilities Str 19 (+4), Dex 14 (+2), Con 12 (+1), Int 10 (+0), Wis 11 (+0), Cha 10 (+0)
Skills Perception +6
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses passive Perception 16
Languages Common
Challenge 5 (1,800 XP)
Unit. The unit can occupy a Medium or smaller creature’s space and vice versa, and the unit can move through any opening large enough for a Medium human. If the unit is targeted by an area effect that completely encloses the unit and the unit has more than half its hit points remaining, the unit takes double damage from the effect. The unit can’t regain hit points or gain temporary hit points.
Actions
Short Swords. Melee Weapon Attacks: +7 to hit, reach 5 ft., one target within reach or one target in the same space as the unit. Hit: 39 (10d6 + 4) piercing damage, or half as much damage on a miss. Or, the unit deals 21 (5d6 + 4) piercing damage on a hit and no damage on a miss if the unit has half its hit points or fewer.
Volley of Arrows. The unit fires its longbows at a point that it can see within 600 feet of it. Each creature in a 15-foot cube centered on that point must make a DC 13 Dexterity saving throw, taking 27 (6d8) piercing damage on a failed saving throw, or half as much damage on a successful one. If the unit has half its hit points or fewer, the target instead takes 13 (3d8) piercing damage on a failed saving throw, and no damage on a successful one. A target has advantage on this saving throw if it is 150 or further from the unit.
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Miners Unit
Huge unit of 10 Medium humanoids (dwarf), lawful neutral
Armor Class 11 (armor scraps)
Hit Points 50
Speed 25 ft.
Abilities Str 20 (+5), Dex 10 (+2), Con 20 (+5), Int 10 (+0), Wis 10 (+0), Cha 10 (+0)
Skills Perception +4
Damage Resistances poison
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 14
Languages Common, Dwarven
Challenge 3 (700 XP)
Unit. The unit can occupy a Medium or smaller creature’s space and vice versa, and the unit can move through any opening large enough for a Medium dwarf. If the unit is targeted by an area effect that completely encloses the unit and the unit has more than half its hit points remaining, the unit takes double damage from the effect. The unit can’t regain hit points or gain temporary hit points.
Dwarven Resilience. The unit has advantage on saving throws against poison.
Actions
Pick Axes. Melee Weapon Attacks: +7 to hit, reach 5 ft., one target within reach or one target in the same space as the unit. Hit: 40 (10d6 + 5) piercing damage, or half as much damage on a miss. Or, the unit deals 22 (5d6 + 5) piercing damage on a hit and no damage on a miss if the unit has half its hit points or fewer.
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Beastman Horde
Huge unit of 10 Medium monstrosities, chaotic evil
Armor Class 16 (breastplates)
Hit Points 200
Speed 40 ft.
Abilities Str 23 (+6), Dex 14 (+2), Con 22 (+6), Int 7 (-2), Wis 9 (-1), Cha 6 (-2)
Skills Perception +7
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 17
Languages Abyssal
Challenge 11 (7,200 XP)
Unit. The unit can occupy a Medium or smaller creature’s space and vice versa, and the unit can move through any opening large enough for a Medium beastman. If the unit is targeted by an area effect that completely encloses the unit and the unit has more than half its hit points remaining, the unit takes double damage from the effect. The unit can’t regain hit points or gain temporary hit points.
Charge. If the unit moves at least 20 feet straight toward a target and then hits it with a ram attack on teh same turn, the target takes an extra 35 (10d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Actions
Greataxes. Melee Weapon Attacks: +10 to hit, reach 5 ft., one target within reach or sharing the same space as the unit. Hit: 71 (10d12 + 6) slashing damage or half as much damage on a miss. Or, the unit deals 38 (5d12 + 6) slashing damage on a hit and no damage on a miss if the unit has half its hit points or fewer.
Horns. Melee Weapon Attacks: +10 to hit, reach 5 ft., one target within reach or sharing the same space as the unit. Hit: 41 (10d6 + 6) bludgeoning damage or half as much damage on a miss. Or, the unit deals 23 (5d6 + 6) bludgeoning damage on a hit and no damage on a miss if the unit has half its hit points or fewer.
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Ogre Horde
Gargantuan unit of 10 Large giants, chaotic evil
Armor Class 11 (hide armor)
Hit Points 590 (33d20 + 231)
Speed 40 ft.
Abilities Str 27 (+8), Dex 8 (-1), Con 24 (+7), Int 5 (-3), Wis 7 (-2), Cha 7 (-2)
Skills Perception +10
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 20
Languages Common, Giant
Challenge 18 (20,000 XP)
Unit. The unit can occupy a Large or smaller creature’s space and vice versa, and the unit can move through any opening large enough for a Large ogre. If the unit is targeted by an area effect that completely encloses the unit and the unit has more than half its hit points remaining, the unit takes double damage from the effect. The unit can’t regain hit points or gain temporary hit points.
Siege Monster. The unit deals double damage to objects and structures.
Actions
Greatclubs. Melee Weapon Attacks: +14 to hit, reach 5 ft., one target within reach or sharing the same space as the unit. Hit: 98 (20d8 + 8) bludgeoning damage or half as much damage on a miss. Or, the unit deals 53 (10d8 + 8) bludgeoning damage on a hit and no damage on a miss if the unit has half its hit points or fewer.
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Art by Games Workshop
Shouldn’t the Miner’s Unit have a burrow speed?
Haha, well, they’re not THAT fast at mining. They’re mostly for the adventure I posted earlier this evening.