At 3rd level, a monk gains the Monastic Tradition feature. The following Way of the Soulknife option is available to a monk, in addition to those normally offered.
Way of the Soulknife
A soulknife recognizes her own mind as the most beautiful—and the most deadly—thing in all creation. With this understanding and through extended practice, a soulknife learns to forge her mental strength into a shimmering blade of semisolid psychic energy.
Each soulknife’s personal blade, referred to as a mind blade, differs in color and shape according to his personality, mental strength, and even mood. Although no two mind
blades look alike, all share the same lethal qualities. Because soulknives turn the power of their minds to such weaponry, they are notorious for their violence.
At 3rd level, when you choose to follow the Way of the Soulknife, you can use your bonus action to spend 1 ki in order to create a semisolid blade composed of psychic energy distilled from your own mind. You cannot be disarmed of your mind blade, and it remains for 1 hour, or until you are incapacitated or you use your bonus action to dismiss it. You are proficient with your mind blade and it counts as a monk weapon for you. When you hit a creature with your mind blade, you deal psychic damage equal to your martial arts die + your Wisdom modifier. Many of this tradition’s features work only with your mind blade.
Throw Mind Blade
At 3rd level, as part of your Attack action, you can throw your mind blade at a target you can see within 30 feet of you as a ranged weapon attack. Regardless of whether or not your mind blade hits the target, it automatically returns to you after the attack.
When you gain the Extra Attack feature at 5th level, you can use this feature to throw your mind blade as any one of your attacks as part of your Attack action.
At 6th level, you gain the ability to channel your ki into a psychic current which runs through your mind blade. Once per turn, whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can spend 2 ki to deal an additional 2d8 psychic damage to the creature.
You can spend additional ki points to deal additional psychic damage. Each additional ki point you spend increases the psychic damage by 1d8. The maximum number of ki points (2 plus any additional points) you can spend on this attack equals half your monk level.
At 11th level, as an action, you surround yourself with a whirlwind of psychic blades in a 20-foot radius sphere centered on you. Each creature in the area must succeed on a Dexterity saving throw or take 2d6 psychic damage. A creature doesn’t need to make the save if the creature is behind total cover. You must be wielding your mind blade to use this feature.
You can increase the bladewind’s damage by spending ki points. Each point you spend, to a maximum of 3, increases the damage by 2d6.
At 17th level, you achieve grandmaster status among martially inclined psionicists. If you miss with an attack roll using your mind blade (including when you throw it), you can reroll it. You can use this feature only once on each of your turns.
Psionics: A New Book by DMDave
Towards the end of this month, this entry along with many others will be included in a new book titled Psionics. Patrons at all levels will have first access to this.
Art by Purple Duck Games.