Powerful bards of the College of Visual Arts are such accomplished artists that they can create paintings that leap from the canvas; literally! They can even make statues that seem life-like (because they are).
A high-level bard of the College of Visual Arts that spends 10 minutes painting or sculpting a living creature’s likeness is able to capture its essence. Once the bard is complete (signing or carving his or her name somewhere on the work), the art creation take on a life of its own. From there, these facsimiles follows the commands of its creator without question.
Construct Nature. A facsimile doesn’t require air, food, drink, or sleep.
Painted Facsimile
Medium construct, unaligned
Armor Class 12
Hit Points 16 (3d8 + 3)
Speed 40 ft.
Abilities Str 6 (-2), Dex 14 (+2), Con 13 (+1), Int 5 (-3), Wis 11 (+0), Cha 1 (-5)
Skills Stealth +4
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 1/2 (100 XP)
Amorphous. The facsimile can move through a space as narrow as 1 inch wide without squeezing.
False Appearance. While the painted facsimile remains motionless against a floor, wall, or another broad, flat surface, it is indistinguishable from an ordinary painting.
Water Susceptibility. For every 5 feet the painted facsimile moves in water, or for every gallon of water splashed on it, it takes 4 (1d8) necrotic damage. The painting’s hit point maximum is reduced by an amount equal to the necrotic damage taken.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) bludgeoning damage.
Paint Flick. The facsimile targets one creature it can see within 15 feet of it. The creature must make a DC 12 Constitution saving throw or become blinded until the end of its next turn.
Sculpted Facsimile
Medium construct, unaligned
Armor Class 14 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 20 ft.
Abilities Str 16 (+3), Dex 9 (-1), Con 14 (+2), Int 3 (-4), Wis 8 (-1), Cha 1 (-5)
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages of its creator but can’t speak
Challenge 1 (200 XP)
Cook. If the facsimile takes fire damage, its Dexterity score is reduced by 2, its speed is speed is reduced by half and its Soft Clay feature no longer functions (any weapons previously stuck in the clay are still stuck and require a Strength check to remove, however). If the facsimile’s Dexterity score is reduced to 0 it is destroyed.
False Appearance. While the sculpted facsimile remains motionless it is indistinguishable from an ordinary statue.
Soft Clay. Whenever an attacker deals damage with a melee weapon attack against the facsimile, it must succeed on a DC 13 Strength or Dexterity saving throw (the target’s choice) or the attacker’s weapon becomes lodged in the facsimile. The attacker has advantage on the saving throw if the weapon is held in two or more hands. If the weapon is a held weapon, the creature drops it. The attacker can recover its lost weapon by using its action to make a DC 13 Strength check while within 5 feet of the facsimile. If the weapon is a natural weapon or an unarmed strike the attacker is grappled (Escape DC 13). While grappled, the target is restrained.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage. Instead of dealing damage, the facsimile can grapple the target (Escape DC 13). A target grappled by the facsimile is restrained.
Thanks for reading!
I’m creating these monsters as part of a contest winner’s prize on Instagram. They will be part of a brand new Bard subclass appearing soon, the College of Visual Arts.
Stay tuned!
Art from Pathfinder (Celedon) and Chris Beatrice.
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