Stat Anything – Thor | New NPC for Fifth Edition

Yesterday, I made Mjölnir for my patrons. I figured today what’s a hammer without its carpenter–er… god of thunder? I decided to make Mr. Odinson a CR 25 NPC. He’s the only one that could withstand punishment from Thanos and his children and live to tell the tale.

“Thor Odinson is a fictional superhero appearing in American comic books published by Marvel Comics. The character, which is based on the Norse deity of the same name, is the Asgardian god of thunder who possesses the enchanted hammer, Mjölnir, which grants him the ability to fly and manipulate weather amongst his other superhuman attributes.” (Source: Wikipedia)

Thor Odinson

Medium celestial (Asgardian), neutral good


Armor Class 21 (natural armor)

Hit Points 325 (26d8 + 182)

Speed 40 ft., fly 120 ft.


Abilities Str 25 (+7), Dex 16 (+3), Con 25 (+7), Int 13 (+1), Wis 18 (+4), Cha 24 (+7)


Saving Throws Str +15, Con +15, Int +9, Wis +12

Skills Athletics +15, History +9, Religion +9

Damage Resistances cold, fire, radiant

Damage Immunities lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons

Languages Common, Groot

Challenge 25 (75,000 XP)


Brute. A melee weapon deals one extra die of its damage when Thor hits with it (included in the attack).

Innate Spellcasting. Thor’s innate spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). He can innately cast the following spells, requiring only Mjölnir as his arcane focus:

  • At will: lightning bolt, shatter, thunderwave
  • 3/day each: call lightning, chain lightning
  • 1/day: plane shift

Legendary Resistances (3/Day). If Thor fails a saving throw, he can choose to succeed instead.


Actions

Multiattack. Thor makes three attacks with Mjölnir or three attacks with his fist.

Fist. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage plus 9 (2d10) lightning damage.

Mjölnir. Melee or Ranged Weapon Attack: +18 to hit, reach 5 ft. or range 100/300 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage plus 5 (1d10) lightning damage and 5 (1d10) thunder damage.


Legendary Actions

Thor can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Thor regains spent legendary actions at the start of his turn.

Attack. Thor makes one melee weapon attack.

God of Thunder (Costs 3 Actions). Thor casts one of his at-will spells.

Throw Mjölnir (Costs 3 Actions). Thor throws Mjölnir at a target he can see within 100 feet of him. On a hit, the target takes the damage normal for Mjölnir. As a bonus action on Thor’s subsequent turns, Thor can move Mjölnir up to 20 feet and repeat the attack against a creature within 5 feet of it. Thor can continue to use Mjölnir like this until he uses his bonus action to call Mjölnir back to his hand. If Mjölnir is unable to return to Thor’s hand, it falls into the first available unoccupied space.

 

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Thumbnail art by Disney/Marvel.

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