Survival horror is a sub-genre of horror that emphasizes the protagonists evading overwhelming dangers instead of facing them head-on. Popular examples of survival horror include zombie movies and video games, Lovecraftian horror, and stories that involve extraterrestrial threats such as Aliens, Predator, or The Thing.
How to Create a Survival Horror Adventure
In a survival horror adventure, the focus is less on fighting monsters and earning treasure and experience, and more on staying alive. In addition to safety, the characters work to find supplies to suit their physiological needs such as food, water, and rest.
1 – Start with the Threat
The framing device of survival horror is always the threat to the characters. Typically, the creatures that oppose the characters in a survival horror setting are more powerful than the characters are normally able to handle.
When creating the threat, make sure that the threat is dangerous enough that the characters would not be able to easily face the threat in simple combat. There are a few different ways to do this.
Overwhelming Numbers
Most heroes can fight off one creature; but when there’s dozens or even hundreds of a creature, the heroes may find themselves in trouble. For example, with a challenge rating of 1/4 (50 XP), one zombie is not very difficult to overcome. A well-equipped party of 1st-level adventurers can easily defeat it. However, nine or more zombies at one time can be extremely deadly for the same party of 1st-level adventurers.
Unkillable Creature
Damage immunities, comparatively high hit points, and other strong defenses make for extremely deadly threats, especially when pitted against protagonists who aren’t properly equipped to fight them. For example, a werewolf is an easy challenge for a group armed with magical weapons and spells. But what if magic weapons were extremely rare and spellcasting didn’t exist? Suddenly, a werewolf is an incredible challenge. Better find some silver fast.
“One Wrong Move”
One of the things that makes zombie apocalypse stories so terrifying is that, while zombies themselves are easy to kill, just one bite from a zombie is enough to infect and kill even the healthiest hero. Threats like these often stem from characters taking for granted the deadly nature of the threats they are trying to survive. Imagine the world being invaded by basilisks. The basilisk is tough, certainly, but killable. However, one bite from it is enough to turn most normal humans into stone statues.
Natural Threat
And who says that the threat even has to be a monster? Powerful storms, meteors, volcanoes, and earthquakes all make for great threats. Obviously, the characters can’t kill a natural disaster. Instead, they must escape, find cover, and survive.
2 – Establish the Rules
Vampires can’t enter a home unless they are invited. Werewolves are vulnerable to attacks made with silver. The alien-creature assimilates creatures, but if you apply a hot needle to any part of the creature–even its blood–it reacts. Establishing rules like these help your players know what they must do in order to survive. They can learn the rules through trial and error (or death), or they can even research it using the Monster Research rules from the previous section.
Once the rules are established, it’s important that you don’t break them often. Frequently changing the rules could make the survivor horror campaign unnecessarily difficult and frustrating for the players. On the rare occasions when the rules do change, be sure that they change for a good reason, ideally with plenty of foreshadowing.
3 – Determine the Modes of Survival
In the zombie apocalypse setting, characters hole up in fortified buildings, walled towns, or stay mobile to avoid being swarmed by the undead. Horror stories set in space require the characters to flee via escape pods or jettison the threat via an airlock. In natural disaster films, characters must simply get away from the disaster and its after-effects.
Once you know the threat the characters face, determine their best mode of survival. Usually, the mode of survival exploits the creatures’ weaknesses. For example, if the characters are in a world plagued by vampires, the characters can stay in daylight or find a camp near running water. If the world is being invaded by water elementals, the characters may flee to cold areas that the elementals can’t reach.
4 – Identify Important Locations
An old warehouse converted into a safe house. The haunted castle on the hillside. The dimly-lit corridors of a drifting spaceship. Typically, survival horror takes place in intimidate and familiar settings. Often, these settings take on a “life” of their own, providing the campaign’s atmosphere, and sometimes even the character’s drive. The location can be as simple as a cabin in the woods, or it can be as expansive as a post-apocalyptic countryside.
Be sure to include locations that provide obvious utility to the characters. For example, in a zombie apocalypse setting, the characters might see a four-story hospital in the distance. Obviously, such a location is probably overrun with the dead and incredibly dangerous to even go near. But if they ever need medical supplies, they know where to find them.
5 – Plan Events
In survival horror, the main goal for the party is simple: survive. However, events can occur that force the characters to do more than just survive. Does the party have enough supplies to survive? Is the party being plagued by an outside force like a deadly NPC or a hurricane? Do the characters need to change their base of operations? If you need inspiration, you can use the Survival Horror Events table to plan special events.
Survival Horror Goals
d10 | Event |
1 | Food supplies are running low. Find more supplies. |
2 | One of the characters falls ill. Find medical supplies. |
3 | A weapon or special item can protect the characters against the threat. Discover the location of the weapon. |
4 | The characters receive a mysterious call for help. Is the call legitimate, or is it a ruse? |
5 | The threat has increased and it is headed the characters’ way. Escape from the threat before it arrives, or find a way to protect yourselves. |
6 | A dangerous group of NPCs challenges the characters. Parley with the NPCs, defeat them or flee. |
7 | A disaster occurs. Mitigate the disaster’s effects. |
8 | New information regarding the threat has been discovered. Is the information true or more false hope? |
9 | The threat evolves. Find a new way to survive. |
10 | It appears that the threat is gone… for now. |
6 – Weave in Different Adventure Types
Overall, the survival horror campaign itself is a framing event that shapes the characters’ goals and actions. But the overall campaign structure itself remains the same. Both location-based adventures and event-based adventures are plausible structures for the survival horror campaign. If the characters have to head into the hospital to find insulin, then you have yourself a location-based adventure. Likewise, if a villainous marauder seeks to push the characters from their safe house, then the characters will take part in an event-based adventure. Mysteries, intrigue, and complications all work within the framework of survival horror, as well.
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Survival Horror Prompts
Need ideas for a survival horror campaign? Roll on the Survival Horror Prompts table or choose one that you like.
Survival Horror Prompts
d20 | Prompt |
1 |
Ankheg Invasion. Ankhegs rise from the earth in massive numbers, driven by a desire for humanoid flesh.
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2 | Poison Cloud. A colossal cloud of toxic gas similar to the cloudkill spell moves slowly through the land. It seemingly targets populated areas as if it was sentient. |
3 | Living Forest. The forests are growing out of control and seem to be alive. Those caught by the growth are turned into plant food. |
4 | Dragon Plague. Hundreds of powerful, adult dragons fly through the skies, laying waste to anything they come across. within weeks, civilization collapses under their might. |
5 | Mane Virus. A strange virus turns ordinary people in blubbery, rotting fiends. |
6 | Secret Doppelgangers. All of the powerful people in the world are secretly doppelgangers. Those that know are hunted, then enslaved or killed. |
7 | The Maze The Madness. The characters are trapped in a seemingly endless maze, hunted by horrible creatures made of chaos and nightmare. |
8 | Purple Worm Nest. A desert town detached from most of civilization is under assault from horrors below the earth. |
9 | The Island. The characters wake up on a deserted island. Each night, ghostly suits of armor emerge from the jungle and attack. |
10 | Day of the Stalker. Invisible creatures are killing the people of a city. There is no telling when they will strike or how to stop them. |
11 | Lost at Sea. Stranded on a boat in a storm, the characters face the might of a deadly Kraken. |
12 | The Lizard King. A tribe of deranged, man-eating lizardfolk pursues the characters through a dangerous, primordial jungle. |
13 | Town of Lycanthropes. While traveling, the characters arrive in a strange town. Turns out that all of the townsfolk are werewolves. And they’re hungry. |
14 | Mephit Mayhem. Thousands of mephits spill from tiny portals from the elemental planes. Their overwhelming numbers quickly overrun most armies. |
15 | Animated Objects. Something is bringing mundane items to life all over the world. Once animated, the objects attack their owners, slaughtering thousands over night. |
16 | Slaves to the Myconids. Armies of myconids invade the surface world, converting humanoids into spore servants. |
17 | Night of the Ooze. Black puddings, gelatinous cubes, gray oozes, and ochre jellies slime up from the dark places of the world, killing everything they touch. |
18 | Revenge of the Ravens. Something has driven ordinary ravens mad. Now, swarms of ravens attack any living creature they come across. |
19 | Heaven is Falling. The world’s moon explodes. The characters have only a few months to prepare before the fragments descend and destroy everything. |
20 | Zombie Apocalypse. The dead are returning as zombies. In addition, their bite causes an infection that kills the victim within 24 hours. |
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