The Anorian elves of Vaskil manage the northern cattle and horse ranches of the Summer Land. In the three generations since the Fall of Imfe Mythse Anore, they’ve become expert riders and animal handlers. Also, because of the dangers inherent in the Summer Land, particularly around the Charred City of Becshire, they’re legally permitted to carry firebolt wands despite the anti-wand laws common along the coastal cities.
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Anorian Vaquero
Medium humanoid (Anorian elf), any alignment
Armor Class 13 (leather armor)
Hit Points 22 (5d8)
Speed 30 ft.
Abilities Str 10 (+0), Dex 16 (+3), Con 10 (+0), Int 11 (+0), Wis 13 (+1), Cha 12 (+1)
Skills Animal Handling +2, Perception +2, Survival +2
Senses darkvision 120 ft., passive Perception 12
Languages Common, Elvish
Challenge 1/2 (100 XP)
Fey Ancestry. The vaquero has advantage on saving throws against being charmed, and magic can’t put the vaquero to sleep.
Innate Spellcasting. The vaquero’s spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
- At will: dancing lights
- 1/day each: darkness, faerie fire
Actions
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Firebolt Wand. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.
Reactions
Mount Cover. When a creature the vaquero can see targets the vaquero with an attack and the vaquero is mounted, the vaquero can choose to have its mount become the target instead.
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