Megamoos are huge cows that are mostly found in the Summer Land.
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Megamoo
Huge beast, unaligned
Armor Class 10
Hit Points 105 (10d12 + 40)
Speed 40 ft
Abilities Str 22 (+6), Dex 10 (+0), Con 18 (+4), Int 2 (+4), Wis 12 (+1), Cha 5 (-3)
Senses passive Perception 11
Languages —
Challenge 2 (450 XP)
Charge. If the megamoo moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 14 (4d6) piercing damage.
Actions
Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 +6) piercing damage.
Moo (1/Day). The megamoo lets out a massive moo sound. Each creature of the megamoo’s choice within 100 feet that can hear it can use its reaction to take the Dash action. The megamoo can then use its bonus action to take the Dash action.
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