Request: Blowgun Feats | New Player Options for Dungeons & Dragons

Blowgun Feats | New Player Options for Dungeons & Dragons by DMDave

Still working my way through July patron requests, this one comes from Mauricio:

What about a feat that gives Blowgun some love? Maybe it focuses on hitting specific body parts of creatures or focusing on something, idk just spit-balling.

Spit-balling? “No pun intended, right?” 😛

[su_note note_color=”#ffffcc”]

Small Missile Mastery

You master the sling, blowgun,  and dart. You gain the following benefits when using any of them:

  • You gain a +1 bonus to attack rolls you make with the weapon.
  • Whenever you have advantage on a ranged attack roll you make with the weapon and hit, you deal an extra 1d4 damage if the lower of the two d20 rolls also would have hit.
  • Any hit you score with this weapon against a creature that is surprised is a critical hit.


[su_note note_color=”#ffffcc”]

Poison Mastery

You are an expert poisoner, capable of concocting dangerous toxins. You gain the following benefits:

  • You gain proficiency in the poisoner’s kit. Your proficiency bonus is doubled for any ability check you make that uses this proficiency.
  • You have advantage on saving throws against poison.
  • When harvesting poison from a creature, if you fail your Intelligence check using your proficiency in poisoner’s kit by 5 or more, you are not subjected to the creature’s poison.
  • Your poisons are particularly potent. Creatures have disadvantage on their saving throws against the poisons you create.


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Art by Paizo Publishing

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