Canids | New Race for Fifth Edition

Canids | New Race for Fifth Edition by DMDave


Candis are dog-human hybrids that live throughout much of Omeria. Created through magical means a couple centuries past, the original canids were developed to guard temples, keeps, and other places of import. However, the canids were smarter and wiser than their creators expected and declared that there was more to their indentured existence.


Thanks to their friendly attitude and ability to survive in most conditions, canids love to wander the continent of Omeria and beyond. Many canids lend their services to other groups of adventurers, instantly creating families to which they are fiercely loyal. Once a canid has bonded with a group, there is very little that will separate it from its newfound pack.

Patient Hunters

In central and southern Omeria, many canids are trained as trackers and bounty hunters. Not only do their innate senses aid in their hunt, but its unflappable patience and determination make them terrifying foes for their targets. Canid hunters can track quarry for thousands of miles, sometimes spanning entire continents.

Canid Names

A younger race, Canid parents take their names from popular naming conventions in areas that they live, more so words than the names. Most canids do not know their father. For surnames, Canids incorporate the names of their mothers as “son of” or “daughter of” as respect for their primary caretaker.

Male Names: Apple Apple, Bee Mouth, Big Boy, Cold Paws, Dirt Head, Eagle Chaser, Funny Face, Ghost, Horse Foe, Invisible Bark, Jumpy Frog, Laugh and Laugh, Loud One, Maroon, Shepherd, Triumph, Wonder, White Flower

Female Names: All Fangs, Afternoon Baby, Bunny, Grins, Goldie, Grass Belly, Finger Eater, Late Pup, Lucky Girl, Mud Puddle, Protector, Run Far, Runt, Skinny Thing, Smith’s Friend, Sunny Day

Canid Traits

You share the following traits with other members of the canid race.

Ability Score Increase. Your Wisdom score increases by 2, and your Charisma score increases by 1.

Age. As dog-human hybrids, canids’ lifespans are marginally longer than dogs. A canid reaches adulthood at the age of 5 and generally live to be 35 to 40 years of age.

Alignment. Canids have no preference toward law or chaos. However, canids do lean strongly towards good over evil.

Size. Canids average about 3 feet tall and weigh around 50 pounds. Your size is Small.

Speed. Your base walking speed is 35 feet.

Keen Senses. You have proficiency in the Perception skill.

Loyal. As an action, you can protect a creature that you can see within 5 feet of you. As long as the creature remains within 5 feet of you and you aren’t incapacitated, any attacks made against that creature are made with disadvantage until the start of your next turn.

Tracker. Whenever you make a Wisdom (Survival) check related to tracking a creature, you are considered proficient in the Survival skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Languages. You can speak, read, and write Common and Canid. Canid is a guttural language punctuated by low growls, yelps, and barks.

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