Constellations are friendly, helpful celestials that guide lost travelers and assist with quests, especially when called upon by clerics and paladins. A constellation appears as multiple pinpoints of light that form a rough outline of an animal, typically a bear, bull, fox or scorpion.
The fox constellation is the most clever of the celestials. It helps adventurers solve difficult riddles, find hidden paths (and even secret doors), and offers insight during negotiations.
While it’s rare that a fox constellation will enter combat, they can defend themselves with a simple bite attack and their innate spellcasting abilities. More often than not, the fox constellation will teleport away from trouble, preferring to leave the action to those more capable.
- 10/17/2018 – Shifted the fox’s radiant immunity to resistance since there are no other creatures in all of 5e that have immunity to radiant damage.
Tiny celestial, neutral good
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
Abilities Str 1 (-5), Dex 12 (+1), Con 10 (+0), Int 17 (+3), Wis 16 (+3), Cha 18 (+4)
Skills Insight +5, Investigation +5, Perception +5, Persuasion +6
Damage Immunities poison, radiant
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 15
Languages all, telepathy 120 ft.
Challenge 1/8 (25 XP)
Bright Light Invisibility. When in bright light, the constellation is invisible. The invisibility lasts until the constellation is in dim light or darkness.
Ephemeral. The constellation can’t wear or carry anything.
Illumination. The constellation sheds dim light in a 5-foot radius.
Innate Spellcasting. The constellation’s spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
- At will: guidance, light
- 3/day each: aid, cure wounds, detect magic, teleport
- 1/day each: augury, calm emotions, find traps
Magic Resistance. The constellation has advantage on saving throws against spells and other magical effects.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) radiant damage.
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The fox constellation will be included as a Dungeons & Dragons Fifth Edition entry in a new book I’m working on for DMsguild.com titled, simply, CR 1/8.
It will be available for free download and reading until the book is published (probably by the end of this week).
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