A flitterbug is an aberration that is home in the swamps and mires of Omeria, particularly near the Obsidian Plain. Misclassified as an “insect”, flitterbugs are actually horrific aberrations created through rogue conjuration magic. The Striped Conjurers of Karmithyash trained the flitterbugs as guardian creatures, using them as a “living landmines” in the Black Swamps of Barkor. Over 200 Alliance troops perished in the swamps, many of whom were deprived of their heads. The Barkorin Hags then reanimated the heads to haunt the swamps, further plaguing the Alliance members.
Tiny aberration, chaotic evil
Armor Class 14 (natural armor)
Hit Points 7 (3d4)
Speed 10 ft., fly 60 ft.
Abilities Str 4 (-3), Dex 16 (+3), Con 11 (+0), Int 3 (-4), Wis 10 (+0), Cha 7 (-2)
Skills Stealth +5
Senses darkvision 60 ft., passive Perception 10
Challenge 1/4 (50 XP)
Flyby. The flitterbug doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Saw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 10 Constitution saving throw or lose 2 (1d4) hit points at the start of each of its turns due to an aberrant wound. Each time the flitterbug hits the wounded target with this attack, the damage dealt by the wound increases by 2 (1d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Screech (Recharge 6). The flitterbug emits a high-pitched screech. Each living creature within 30 feet of the flitterbug must make a DC 10 Constitution saving throw. On a failed saving throw, a creature takes 3 (1d6) psychic damage and is incapacitated until the end of its next turn. On a successful saving throw, a creature takes half as much damage and isn’t incapacitated. Flitterbugs are immune to this effect.
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