Ong-ongs are short, furry humanoids with large, flat heads that live in the Wallingmiotta. Once thought an offshoot of the gnomes that inhabit the wood, anthropologists discovered that the ong-ongs actually have more in common with dwarves. Ong-ongs may even be related to the dwarves of Khuzuk.
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Medium humanoid (dwarf), chaotic neutral
Armor Class 13 (natural armor)
Hit Points 15 (2d8 + 6)
Speed 25 ft.
Abilities Str 12 (+1), Dex 10 (+0), Con 16 (+3), Wis 14 (+2), Int 8 (-1), Cha 10 (+0)
Skills Nature +4, Perception +4
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 14
Languages Common, Ong-ong
Challenge 1/4 (50 XP)
Dwarven Resilience. The ong-ong has advantage on saving throws against poison.
Innate Spellcasting. The ong-ong’s innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells:
- At will: druidcraft
- 1/day each: entangle, locate animal or plants
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d6 + 1) bludgeoning damage when wielded with two hands.
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