Ong-ong | New Monster for Fifth Edition

Ong-ongs are short, furry humanoids with large, flat heads that live in the Wallingmiotta. Once thought an offshoot of the gnomes that inhabit the wood, anthropologists discovered that the ong-ongs actually have more in common with dwarves. Ong-ongs may even be related to the dwarves of Khuzuk.

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Ong-ong

Medium humanoid (dwarf), chaotic neutral


Armor Class 13 (natural armor)

Hit Points 15 (2d8 + 6)

Speed 25 ft.


Abilities Str 12 (+1), Dex 10 (+0), Con 16 (+3), Wis 14 (+2), Int 8 (-1), Cha 10 (+0)


Skills Nature +4, Perception +4

Damage Resistances poison

Senses darkvision 60 ft., passive Perception 14

Languages Common, Ong-ong

ChallengeĀ 1/4 (50 XP)


Dwarven Resilience. The ong-ong has advantage on saving throws against poison.

Innate Spellcasting. The ong-ong’s innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells:

  • At will: druidcraft
  • 1/day each: entangle, locate animal or plants

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d6 + 1) bludgeoning damage when wielded with two hands.

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