Shadow Goblins | New Monsters for Fifth Edition

Shadow goblins are goblins who were exposed to the same aberrant energy that consumed the Olyothyrian city of Ise Serin and created the arnitikos. As such, shadow goblins are mortal enemies of the arnitikos, blaming the colorless elves for their curse.

Shadow goblins who procreate always produce twins. A shadow goblin’s twin is its closest companion. Should one shadow goblin twin die, the surviving twin goes through a process that necromancers have dubbed “the unwinding.” Over the next few months, the surviving shadow goblin’s strength fades away until there is nothing left by a shadow.

Like the arnitikos, shadow goblins do not require food or drink to survive and they cannot rest unless they are within total darkness.

Shadow Goblin

Small humanoid (goblin), neutral evil


Armor Class 14 (studded leather)

Hit Points 17 (5d6)

Speed 30 ft.


Abilities Str 8 (-1), Dex 14 (+2), Con 10 (+0), Int 10 (+0), Wis 11 (+0), Cha 9 (-1)


Skills Stealth +6

Senses darkvision 120 ft., passive Perception 10

Languages Common, Goblin

Challenge 1 (200 XP)


Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Shadow Step. While the goblin is in dim light or darkness, as a bonus action, it can teleport up to 60 feet to an unoccupied space that it can see that is also in dim light or darkness. The goblin then has advantage on the first melee attack it makes before the end of the turn.

Sneak Attack. Once per turn, the goblin deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the goblin that isn’t incapacitated and the goblin doesn’t have disadvantage on the attack roll.

Sunlight Sensitivity. While in sunlight, the goblin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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Art by Fat Goblin Games.

One thought on “Shadow Goblins | New Monsters for Fifth Edition

  1. Another nice one.
    I remember another version of Shadow Goblin, back in White Dwarf [original count], back in 1980 or so. This version had Level 5 Illusionist Class Spell capability [at Level 5 or 6 Character Level – The Illusionist was a specifically separate Class in those days] [equivalent to Level 7 Illusion Spell casting capability in later versions of the rules].

    Regards,
    Christopher Simpson.

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