In the Gods of Wandrossa revamp, I set up the godly alignments so that they each offered set powers at the 1st through 5th levels.
This article will define those powers. The powers are listed in alphabetical order.
Bless
3rd-level good power
Implementation Time: 1 action
Target: 1 settlement
Duration: a number of days equal to your might bonus
The might cost to build or improve the target is halved for the duration.
Create Celestial
2nd-level good power
Implementation Time: 1 action
Target: self
Duration: a number of days equal to your Might score
You create a new celestial. When you use this power, describe the celestial and how it functions in one sentence (the overdeity creates it for you). The CR of the celestial depends on your power slot level: 1st CR 0 – 1, 2nd CR 2-4, 3rd CR 5-10, 4th CR 11-17, 5th CR 18+. You can use a 6th level slot to create a legendary celestial.
For the duration, your Might bonus increases by 2. This bonus doubles when used to take the Divine Intervention action.
Create Fiend
2nd-level evil power
Implementation Time: 1 action
Target: self
Duration: a number of days equal to your Might score
You create a new fiend. When you use this power, describe the fiend and how it functions in one sentence (the overdeity creates it for you). The CR of the fiend depends on your power slot level: 1st CR 0 – 1, 2nd CR 2-4, 3rd CR 5-10, 4th CR 11-17, 5th CR 18+. You can use a 6th level slot to create a legendary fiend.
For the duration, your Might bonus increases by 2. This bonus doubles when used to take the Conflict action.
Curse
3rd-level evil power
Implementation Time: 1 action
Target: 1 settlement
Duration: a number of days equal to your Might score
The might cost to build or improve the target doubles for the duration.
Deliverance
4th-level good power
Implementation Time: 1 reaction, after a god whose Might score is equal to yours or less uses a power to reduce the population of a settlement
Target: 1 god
Duration: Instantaneous
The god’s power fails and has no effect.
Enslave
4th-level evil power
Implementation Time: 1 action
Target: 1 settlement as the target and 1 settlement as the beneficiary
Duration: Instantaneous
Reduce the target’s population by an amount equal to 10 times your Might score. The beneficiary’s wealth increases by an amount equal to your Might score. If this power would reduce the target’s population to 0 or less, the settlement turns to ruins.
Massacre
1st-level evil power
Implementation Time: 1 action
Target: 1 settlement
Duration: Instantaneous
Reduce the target’s population by an amount equal to 10 times your Might score. You gain a number of followers equal to half the population reduced in this way. If this power would reduce the population to 0 or less, the settlement turns to ruins.
Miracle
1st-level good power
Implementation Time: 1 action
Target: 1 settlement
Duration: Instantaneous
You gain a number of followers equal to 10 times your Might score.
Peace
5th-level good power
Implementation Time: 1 reaction to a conflict action thread
Target: 1 settlement
Duration: a number of days equal to your Might score
You target a settlement that is under conflict. During the resolution phase, the conflict fails as long as no other god has a Might score that is higher than yours. The target cannot be the target of a conflict for the duration.
Taint
5th-level evil power
Implementation Time: 1 reaction to a conflict action thread
Target: 1 region
Duration: a number of days equal to your Might score
The cost for non-evil gods to build or improve temples in the region doubles.
Next Up: Background Powers
Everyone’s got their basic powers now. Now it’s time to start building out the other powers starting with the background department.
See you then!
Art by Games Workshop.
why is bless an evil power?
Typo. π
Is “Bless” really an evil power? Also, “Create Celestial” says “describe the fiend” rather than “describe the celestial”. Is there an “editor” domain or similar?
Whoops, typo! π
AKA “copy pasta” π
Yup! π