Gravemen are gaunt, blackened creatures with glowing white eyes. They lack noses, mouths, and ears. And although referred to as “gravemen”, these undead creatures have no discernible anatomy and are effectively genderless.
Medium undead, chaotic evil
Armor Class 15
Hit Points 15 (2d8 + 6)
Speed 40 ft.
Abilities Str 12 (+1), Dex 20 (+5), Con 16 (+3), Int 11 (+0), Wis 16 (+3), Cha 12 (+1)
Saving Throws Wis +5
Skills Perception +7
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 17
Languages understands the languages it knew in life but does not speak
Challenge 1 (200 XP)
Pack Tactics. The graveman has advantage on an attack roll against a creature if at least one of the graveman’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Turn Resistance. The graveman has advantage on saving throws against being turned.
Cold Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one living creature. Hit: 5 (2d4) cold damage.
Damage Transference. When the graveman takes damage, it can transfer up to half of the damage it takes to any other graveman within 60 feet of it.
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