Another product of the Hand of the Third, mondans are hairless, muscular humanoids that share a passing resemblance to orcs. Their mouths are wrapped in perpetual screams; still, they have their own language, Mondanian, which consists of throat sounds and tongue clucks.
Mondans do not require water.
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Mondan
Medium humanoid (mondan), chaotic evil
Armor Class 16 (half-plate)
Hit Points 22 (3d8 + 9)
Speed 30 ft.
Abilities Str 16 (+3), Dex 12 (+1), Con 16 (+3), Int 6 (-2), Wis 11 (+0), Cha 9 (-1)
Saving Throws Con +5
Skills Intimidation +3
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 10
Languages Mondanian
Challenge 1 (200 XP)
Fire Absorption. Whenever the mondan is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage taken.
Reckless. At the start of its turn, the mondan can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
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