The Nautiloid is the standard ship of the line of the various illithid nations and reflects the nature of the race. Its coiled shell provides the comfort of enclosed spaces while protecting the mind flayers from the irritating rays of the sun.
Nautiloid
Gargantuan vehicle (90 ft. by 30 ft.)
Creature Capacity 35 crew, 20 passengers
Cargo Capacity 34 tons
Travel Pace 5 miles per hour (120 miles per day)
Abilities Str 20 (+5), Dex 8 (-1), Con 17 (+3), Int 0, Wis 0, Cha 0
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Actions
On its turn, the ship can take 3 actions, choosing from the options below. It can take only 2 actions if it has fewer than twenty crew and only 1 action if it has fewer than ten. It can’t take these actions if it has fewer than three crew.
Fire Ballista. The ship can fire its ballistas (DMG, ch. 8).
Fire Mangonel. The ship can fire its mangonel (DMG, ch. 8).
Jettison. The ship drops a bomb at a point directly below it. Each creature within 5 feet of that point must make a successful DC 12 Dexterity saving throw or take 10 (3d6) fire damage.
Move. The ship can use its helm to move with its magical propulsion unit. As part of this move, it can use its naval ram.
Hull
Armor Class 15
Hit Points 400 (damage threshold 15)
Control: Spelljammer Helm
Armor Class 16
Hit Points 100
Move up to the speed of the ship’s magical propulsion unit, with one 90-degree turn. If the helm is destroyed, the ship can’t move.
Movement: Magical Propulsion Unit
Armor Class 12
Hit Points 100; -5 speed per 25 damage taken
Speed (magical) flying speed 45 ft.
Weapon: Ballistas (4)
Armor Class 15
Hit Points 50
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.
Weapon: Mangonel
Armor Class 15
Hit Points 100
Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can’t hit targets within 60 ft. of it), one target. Hit: 27 (5d10) bludgeoning damage.
Weapon: Naval Ram
Armor Class 20
Hit Points 100 (damage threshold 10)
The nautiloid has advantage on all saving throws relating to crashing when it crashes into a creature or any object. Any damage it takes from the crash is applied to the navel ram rather than to the ship. These benefits don’t apply if another vessel crashes into the nautiloid.
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Art by Wizards of the Coast.
Pretty sure WoTC are going in that direction anyway based on DotMM, GoS, and BG:DIA. So we might get official stats before too long.
But hey, that’s pretty cool anyway! and nice work using the original Spelljammer map!
I’d love it if they did.
Creature Capacity should be “15 Crew, 20 passengers”, not “35 crew, 20 passengers” A Nautiloid’s gravity bubble can only hold enough air for 35 medium sized creatures, with 55 creatures on board they’d quickly run out of air.