The Nighthawks are a band of famous thieves. Their members include five men, Riskat, Loomis, Welsfin, Boris, and Evert, and one woman, Portitia. Presently, two Nighthawks are stationed in area 4; they rain arrows down on the villages the Colossus attacks. The remaining four spend most of their time in area 13 preparing to strap into their gliders and make aerial runs, dropping alchemist’s fire on buildings and fleeing villagers.
Medium humanoid (human), neutral evil
Armor Class 19 (+1 studded leather armor, shield)
Hit Points 82 (15d8 + 15)
Speed 30 ft.
Abilities Str 15 (+2), Dex 18 (+4), Con 13 (+1), Int 12 (+1), Wis 9 (-1), Cha 11 (+0)
Saving Throws Dex +7, Int +4
Skills Athletics +5, Acrobatics +7, Intimidation +3, Perception +2, Stealth +7
Senses passive Perception 12
Languages Common, Gnome, thieves’ cant
Challenge 7 (2,300 XP)
Special Equipment. The Nighthawk wears +1 studded leather armor and is carrying a +1 rapier, 10 +1 arrows (included in the attack), 20 arrows, potion of invisibility, and 4 vials of alchemist’s fire.
Cunning Action. On each of its turns, the Nighthawk can use a bonus action to take the Dash, Disengage, or Hide action.
Evasion. If the Nighthawk is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the Nighthawk instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sharpshooter. Attacking at long range doesn’t impose disadvantage on the Nighthawk’s ranged weapon attack rolls (included in the attack). In addition, the Nighthawk’s ranged weapon attacks ignore half cover and three-quarters cover.
Sneak Attack (1/Turn). The nighthawk deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Nighthawk that isn’t incapacitated and the Nighthawk doesn’t have disadvantage on the attack roll.
Multiattack. The Nighthawk makes three attacks with its rapier or two attacks with its longbow.
+1 Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Longbow. Ranged Weapon Attack: +8 to hit (+1 arrows), range 600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.