Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.
[su_note note_color=”#fafafa”]
Ranger
Medium humanoid (any race), any alignment
Armor Class 15 (studded leather)
Hit Points 50 (10d8 + 5)
Speed 30 ft.
Abilities Str 12 (+1), Dex 17 (+3), Con 13 (+1), Int 8 (-1), Wis 14 (+2), Cha 10 (+0)
Saving Throws Str +3, Dex +5
Skills Perception +5, Stealth +5, Survival +4
Senses passive Perception 15
Languages any two languages (usually Common)
Challenge 2 (450 XP)
Colossus Slayer (1/Turn). When the ranger hits a creature with a weapon attack, the creature takes an extra 4 (1d8) damage if it’s below its hit point maximum.
Spellcasting. The ranger is a 5th-level spellcaster. Its spellcasting ability is Wisdom (save DC 12). It can cast the following ranger spells:
- 1st level (4 slots): cure wounds, hunter’s mark
- 2nd level (2 slots): lesser restoration, spike growth
Actions
Multiattack. The ranger makes two attacks with its shortsword or two attacks with its longbow.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
[/su_note]
Want the PDF plus 130 more?
Become a DMDave patron at the copper tier or higher and you’ll get this PDF plus 130+ more with a new one every day. Plus, all patrons get access to the ongoing adventure series, Hand of the Eight, with new chapters added every week.
[su_button url=”https://www.patreon.com/join/dmdave” target=”blank” background=”#6672CB” size=”7″ center=”yes”]Get the PDF, now[/su_button]
Art by Wizards of the Coast.