Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.
Medium humanoid (any race), any alignment
Armor Class 15 (studded leather)
Hit Points 50 (10d8 + 5)
Speed 30 ft.
Abilities Str 12 (+1), Dex 17 (+3), Con 13 (+1), Int 8 (-1), Wis 14 (+2), Cha 10 (+0)
Saving Throws Str +3, Dex +5
Skills Perception +5, Stealth +5, Survival +4
Senses passive Perception 15
Languages any two languages (usually Common)
Challenge 2 (450 XP)
Colossus Slayer (1/Turn). When the ranger hits a creature with a weapon attack, the creature takes an extra 4 (1d8) damage if it’s below its hit point maximum.
Spellcasting. The ranger is a 5th-level spellcaster. Its spellcasting ability is Wisdom (save DC 12). It can cast the following ranger spells:
- 1st level (4 slots): cure wounds, hunter’s mark
- 2nd level (2 slots): lesser restoration, spike growth
Multiattack. The ranger makes two attacks with its shortsword or two attacks with its longbow.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
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Art by Wizards of the Coast.