This stat block kicks off my “monster of the day” series where I hope to create 366 new monsters between now, January 1st, and the end of the year, December 31st, 2020.
I’ll be starting with warlocks. Although they appear in VGtM, they are not SRD, which means I can’t use them in my adventures. And they are a little more powerful than I like.
This is the same stat block that I will use for the NPC Zau Teken’ath in the Glaive of the Revenant King adventure that I’m finishing up.
Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 22 (5d8)
Speed 30 ft.
Abilities Str 8 (-1), Dex 14 (+1), Con 10 (+0), Int 13 (+1), Wis 12 (+1), Cha 17 (+3)
Saving Throws Wis +4, Cha +6
Skills Arcana +4, Deception +6
Senses darkvision 120 ft., passive Perception 11
Languages any two languages (usually Common and Infernal)
Challenge 5 (1,800 XP)
Dark One’s Blessing. When the warlock reduces a hostile creature to 0 hit points, it gains 8 temporary hit points.
Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
- At will: mage armor (self only)
Spellcasting. The warlock is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). it regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
- Cantrips (at will): eldritch blast (2 bolts that deal 1d10 + 3 force damage on a hit), mage hand, minor illusion
- 1st-3rd level (2 3rd-level slots): blindness/deafness, burning hands, command, hold person, fireball, scorching ray
Multiattack. The warlock makes two attacks with its daggers. The second attack has disadvantage.
Daggers. Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
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Art by Wizards of the Coast.