Roguish Feats | New Player Options for Fifth Edition

How to Create a Roguish Archetype | Resource for Fifth Edition DMs by DMDave

If you haven’t heard the news, requests are back on over on my Patreon. The first set of requests I got came from longtime DMDave fan and Patron, Charlie R.

Cool if I can get a feat for throwing daggers or other throwing items? It would work like crossbow expert where you would get advantage on throw attacks and the damage die would go up by one, and even if its a bonus action attack you can use a mod or something like that. And for the next one would be something that boosts finesse weapons in some way.

Sounds fun! Since both feats fit with “assassin” type characters, I figured I’d call them “feats for rogues.” Of course, any character is free to use them any way they like. Dex-based monks, rangers, and fighters will benefit greatly from these feats, too. Also, I wanted to make sure that the feats still worked with other feats, so I tried to avoid duplication of feat benefits and class features.


Prerequisite: Dexterity 13 or higher

When you take the Disengage or Dodge action, you gain a bonus to your AC equal to your proficiency bonus until the start of your next turn. You lose this benefit if you are incapacitated or if your speed drops to 0.

Offensive Duelist

Prerequisite: Dexterity 13 or higher

When a creature misses you with a melee attack, you can use your reaction to make an attack with a light melee weapon against the creature.


Prerequisite: Dexterity 13 or higher

During the first round of combat, you can use your bonus action to make a single weapon attack against a creature that hasn’t taken a turn in combat yet.

Thrown Weapon Master

Almost any weapon that you are proficient with becomes a ranged danger in your hands. You gain the following benefits:

  • All weapons that you are proficient with gain the thrown weapon property (range 20/60) when you wield them, so long as the weapon does not have the heavy or two-handed properties.
  • The normal range for your thrown weapons increases by 10 ft. and the long range increases by 20 ft. This excludes any weapons that gain the thrown weapon property from this feat.
  • You can use your Dexterity instead of Strength for the attack and damage rolls of your thrown weapons even if the weapon lacks the finesse property.

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Art by Wizards of the Coast.

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