Tag: Classes & Subclasses

Remote Traveler Pilot Arcane Tradition | New Arcane Tradition for Fifth Edition

At 2nd level, a wizard gains the Arcane Tradition feature. The following Remote Traveler option is available to a wizard, in addition to the options normally offered. Remote Traveler Pilot Dinzers, the demonym for the inhabitants of the Odonburg Nations of South Omeria, are known for two things. First, they are incredibly well-mannered and thoughtful […]

Oath of the Stonearm | New Subclass for Fifth Edition

Sacred Oath At 3rd level, a paladin gains the Sacred Oath feature. The following Oath of the Stonearm option is available to a paladin, in addition to those normally offered. Oath of the Stonearm Castlesgrasp was founded upon a granite quarry two hundred years ago. Today, the granite stones pulled from the quarry make up […]

Blood Domain | New Player Option for Fifth Edition

Divine Domains At 1st level, a cleric gains the Divine Domain feature. The following Blood Domain option is available to a cleric in addition to those normally offered. Blood Domain Blood gods are often dark, malicious gods cherished by those who creep in the shadows and feed off the life force of the living. Vampires, […]

Mindscrew and Possessor Otherworldly Patrons | New Warlock Subclasses for Fifth Edition (Aberranterra)

Otherworldly Patrons At 1st level, a warlock gains the Otherworldly Patron feature. The following options are available to a warlock in addition to those normally offered: Mindscrew and Possessor. Only the Mindscrew Patron is presented here. If you would like access to the PDF version of the Mindscrew as well as the Possessor otherworldly patron, […]

Bookman Arcane Tradition | New Wizard Player Option for Fifth Edition

Arcane Tradition At 2nd level, a wizard gains the Arcane Tradition feature. The following Bookman option is available to a wizard, in addition to those normally offered. Bookman Part cult, part school, part army, the Bookmen are the largest faction of spellcasters in all of Aberranterra. They are easily recognized by their trademark gas masks, […]

How to Create a Roguish Archetype | Resource for Fifth Edition DMs (plus a NEW Roguish Archetype Option)

For a long time now, this has been my most popular article. Recently, I got off my lazy butt and finally decided to create a PDF for this. You can get it on my Patreon. That way, you can download it and read it on your own time. Design Notes Here is the thought process […]

Ghost | New Martial Archetype for Fifth Edition

Martial Archetypes At 3rd level, a fighter gains the Martial Archetype feature. The following Ghost option is available to a fighter, in addition to those normally offered. Ghost “We are the unseen,” read the pamphlets and graffiti left behind by the fighters who share this mysterious, cult-like martial archetype. And there is a lot of […]

The Band | New Bard Subclasses for Fifth Edition

At 3rd level, a bard gains the Bard College feature. The following College of the Band is available to a bard, in addition to those normally offered. College of the Band One bard is powerful. Two bards are thunderous. But what happens when four bards come together? The College of the Band are for those […]

Slayer X | New Barbarian Subclass for Fifth Edition (Aberranterra)

At 3rd level, a barbarian gains the Primal Path feature. The following Wastelord option is available to a barbarian, in addition to those normally offered. Path of Slayer X Before the Fall, world governments were deadlocked in a race to create the ultimate killing machines. Set loose against opposing armies, these dangerous living-weapons could cut […]

Will-o’-Wisp Playable Race/Class | New Player Option for Fifth Edition

About a year ago this time I created one of my first ever playable race/classes, the will-o-wisp for one of my players. Hard to believe this, but a year ago I was still pretty new to class and subclass creation. So overall, the class was a disaster. Recently, I’ve noticed a few folks are going […]

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