The umbra are the inhabitants of the Shores of Despair in the Other and the Other’s dominant race. Visitors to the Other, whom the umbra have dubbed “Those Who Encroach”, who have met the umbra recount tales of a vile, cruel species of elf-like creatures. Hence, the erroneous nickname “shadow elf.”
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Umbra
Medium fey, chaotic evil
Armor Class 14 (leather armor)
Hit Points 36 (8d8)
Speed 30 ft.
Abilities Str 11 (+0), Dex 16 (+3), Con 10 (+0), Int 11 (+0), Wis 12 (+1), Cha 14 (+2)
Damage Vulnerabilities radiant
Damage Immunities necrotic
Senses darkvision 120 ft., passive Perception 11
Languages Beste
Challenge 2 (450 XP)
Other Resilience. The umbra has advantage on saving throws made against necromancy spells and is immune to spells that use color or prisms (such as color spray or prismatic wall).
Shadow Stealth. While in dim light or darkness, the umbra can take the Hide action as a bonus action.
Sunlight Weakness. While in sunlight, the umbra has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Multiattack. The umbra makes two attacks with its fu taos.
Fu Tao. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Tornado Spin (Recharge 6). The umbra makes five attacks with its fu taos against one target.
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Art by Shutterstock/Tithi Luadthong