Large monstrosity (antloid), unaligned
Armor Class 13 (natural armor)
Hit Points 52 (7d10 + 14)
Speed 30 ft., burrow 30 ft.
Abilities Str 14 (+2), Dex 14 (+2), Con 14 (+2), Int 5 (-3) Wis 15 (+2), Cha 7 (-2)
Saving Throws Wis +4
Skills Perception +6, Stealth +4
Senses blindsight 10 ft., tremorsense 30 ft., passive Perception 16
Challenge 1 (200 XP)
Chameleon Carapace. The antloid can change the color of its carapace to match the color and texture of its surroundings. As a result, it has advantage on Dexterity (Stealth) checks made to hide.
Keen Sight. The antloid has advantage on Wisdom (Perception) checks that rely on sight.
Innate Spellcasting (Psionics). The antloid’s innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with ranged attacks). It can cast the following spells, requiring no components:
- At will: acid splash, chill touch
- 1/day: death field (see below)
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12).
Command Antloids (Recharge 5-6). The antloid telepathically commands up to five antloids with an Intelligence score of 3 or less that it can see within 30 feet of it. The commanded antloids can use their reaction to make a single weapon attack.