The curse of the Gulthias tree does not limit itself only to forests; the Desert de Los Muertos has its own evil, animated cacti, too. Named las plagas de cactus by the indigenous tribes who live just south of the Rio Norte, these blights are just as cruel as their deciduous cousins.
Cactus blights haunt the deserts, looking for blood to bring back to the source of their curse. What that source is? None have seen it. Yet, with grim determination, these wicked cacti travel along their course paths, living animals (and sometimes humanoids) stuck to their impossibly sharp spines, unable to escape.
Plaga de Cactus (Cactus Blight)
Large plant, neutral evil
Armor Class 12 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 30 ft
Abilities Str 16 (+3), Dex 7 (-2), Con 15 (+2), 4 (-3), Wis 8 (-1), Cha 3 (-4)
Condition Immunities blinded, deafened
Senses blindsight 60 ft (blind beyond this radius), passive Perception 9
Languages understands Common but can’t speak
Challenge 1 (200 XP)
False Appearance. While the blight remains motionless, it is indistinguishable from a large cactus.
Spines. A creature that touches the blight or hits it with a melee attack while within 5 feet of it takes 4 (1d8) piercing damage. In addition, any creature grappled by the blight takes this damage at the start of each of the blight’s turns.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage plus 4 (1d8) piercing damage. Instead of dealing damage, the blight can grapple the target (escape DC 13).
Needles (Recharge 6). The blight fires its spines in a 20-foot sphere centered on itself. Each creature in that area must make a DC 12 Dexterity saving throw. On a failed save, a creature takes 9 (2d8) piercing damage or half as much on a successful one.
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