Category: Campaign Settings

‘Bzallin’s Blacksphere’ Part 5 | 13th-Level Adventure for Dungeons & Dragons Fifth Edition (Spoilers)

The original ‘Bzallin’s Blacksphere‘ was written by Chris Perkins in the September 1997 issue of Dungeon Magazine (#64). The original art was done by Bradley K. McDevitt and the Cartography was by Rob Lazzaretti. I’ve since converted it to Fifth Edition for educational purposes. 21 – Annis’ Bedchamber This chamber has been set aside for […]

‘Bzallin’s Blacksphere’ Part 4 | 13th-Level Adventure for Dungeons & Dragons Fifth Edition (Spoilers)

The original ‘Bzallin’s Blacksphere‘ was written by Chris Perkins in the September 1997 issue of Dungeon Magazine (#64). The original art was done by Bradley K. McDevitt and the Cartography was by Rob Lazzaretti. I’ve since converted it to Fifth Edition for educational purposes. 11 – Prison Cells Three doors lead from this long corridor. […]

‘Bzallin’s Blacksphere’ Part 3 | 13th-Level Adventure for Dungeons & Dragons Fifth Edition (Spoilers)

The original ‘Bzallin’s Blacksphere‘ was written by Chris Perkins in the September 1997 issue of Dungeon Magazine (#64). The original art was done by Bradley K. McDevitt and the Cartography was by Rob Lazzaretti. I’ve since converted it to Fifth Edition for educational purposes. Part Three: Lair of the Lich Bzallin’s lair is located in […]

‘Bzallin’s Blacksphere’ Part 2 | 13th-Level Adventure for Dungeons & Dragons Fifth Edition (Spoilers)

The original ‘Bzallin’s Blacksphere‘ was written by Chris Perkins in the September 1997 issue of Dungeon Magazine (#64). The original art was done by Bradley K. McDevitt and the Cartography was by Rob Lazzaretti. I’ve since converted it to Fifth Edition for educational purposes. Part Two: Bzallin’s Citadel Several years ago, while researching a powerful […]

‘Bzallin’s Blacksphere’ Part 1 | 13th-Level Adventure for Dungeons & Dragons Fifth Edition (Spoilers)

The original ‘Bzallin’s Blacksphere‘ was written by Chris Perkins in the September 1997 issue of Dungeon Magazine (#64). The original art was done by Bradley K. McDevitt and the Cartography was by Rob Lazzaretti. I’ve since converted it to Fifth Edition for educational purposes. Bzallin’s Blacksphere by Christopher Perkins Introduction This adventure is a challenging […]

Blueshift 5E | Science Fiction Roleplaying Rules Part 1 – Races

A few days ago, I announced that I would be slowly working my way through a science fiction series now called Blueshift. The basic idea of Blueshift is that it’s a Star Trek style roleplaying game where the players are all members of a space exploration crew. In the last edition, I created a “checklist” […]

Sci-Fi Fifth Edition Rules Quickie Design Notes

I got a little burned out recently. When I get burned out, I don’t stop writing, I just write something different; like a palate cleanser, if you will. In this instance, I thought I might come up with some quickie science-fiction design notes, zip up some easy changes, and throw it all in a PDF. […]

[Gods of Wandrossa] Year 9K4 – Whispers of the Phoenix

What follows is an account of the events that occurred in the fourth year of the Ninth Kingdom. This history is woven together from eye-witness testimonies, rumors, and the songs of bards across all Known Wandrossa.   Known Wandrossa These are the events that occurred across multiple locations in Wandrossa. The Grand Museum Toshokan, God […]

[Gods of Wandrossa] Year 9K3 – The Wrath of Indronyx

That spring day in Heaminster started like any other. Gardeners trimmed flowers. Smith’s put new shoes on horses. Children played in the streets.

In a small tea house surrounded by old friends, an old, medusan woman named Meadra let it be known that she knew the secret to the lost god Enombath’s tomb.

The moment the dead Sun God’s name escaped her lips, clouds filled the sky, casting darkness over the hamlet, sealing its fate.

[Gods of Wandrossa] Simplified Rules

Over the last week, I’ve received some awesome feedback from patrons and fans re: the Gods of Wandrossa game on Patreon. Plus, I’ve learned a lot, too. One big issue I had with how the game is currently set up is that the game itself has been distracting from its original purpose, which was to […]