Charbrood are insidious elemental creatures that hunt living creatures in the Obsidian Plain. Sometimes they are referred to as “greater magmin.” However, they have no known connection to magmin beyond their fire elemental origin.
Medium elemental, chaotic evil
Armor Class 15 (natural armor)
Hit Points 71 (11d8 + 22)
Speed 40 ft.
Abilities Str 16 (+3), Dex 16 (+3), Con 15 (+2), Int 7 (-2), Wis 12 (+1), Cha 8 (-1)
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire
Senses darkvision 60 ft. passive Perception 11
Challenge 5 (1,800 XP)
Aggressive. As a bonus action, the charbrood can move up to its speed toward a hostile creature that it can see.
Heated Body. A creature that touches the charbrood or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.
Ignited Illumination. As a bonus action, the charbrood can set itself ablaze or extinguish its flames. While ablaze, the charbrood sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Multiattack. The charbrood makes two claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 7 (2d6) fire damage.
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