Haraknin | New Monster for Fifth Edition

Those who don’t understand the true nature of haraknins often incorrectly identify them as fiendish lycanthropes. The haraknin is not a true lycanthrope; it is a hell hound that has learned to assume humanoid form. Created by devil lords to serve as intelligent trackers and guardians, haraknin often journey to the Material Plane to undertake diabolical missions for their infernal masters.

A haraknin can assume a variety of appearance with its alternate form, but it strongly favors humans or half-orcs with hair the color of flame, smoldering red eyes, and wiry rust-colored hair all over its body. A faint smell of brimstone clings to its humanoid form, and it tends to be ill-tempered and violent.


Medium fiend (devil, shapechanger), lawful evil

Armor Class 18 (plate armor) in humanoid form, 15 (natural armor) in hell hound form

Hit Points 65 (10d8 + 20)

Speed 40 ft. (50 ft. in hell hound form)

Abilities Str 17 (+3), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 13 (+1), Cha 12 (+1)

Saving Throws Str +6, Con +5, Wis +4, Cha +4

Skills Perception +7, Survival +4

Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 17

Languages Common, Infernal

Challenge 5 (1,800 XP)

Shapechanger. The haraknin can use its action to polymorph into a Medium humanoid, or back into its true form, which is a hell hound. Its statistics, other than its size and AC are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The haraknin has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The haraknin has advantage on an attack roll against a creature if at least one of the haraknin’s allies is within 5 feet of the creature and the ally isn’t incapacitated.


Multiattack (Humanoid Form Only). The haraknin makes two attacks with its spiked chain.

Bite (Hell Hound Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Spiked Chain (Humanoid Form Only). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

Fire Breath (Recharge 5-6). The haraknin exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.


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Art by Wizards of the Coast.

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