Stat Anything: Michael Myers for Dungeons & Dragons Fifth Edition

In the spirit of Halloween (and the movie Halloween is currently the #1 movie in America), I decided to cook up stats for that ol’ ’70’s horror icon, Michael Myers. 

Michael Myers is a fictional character from the Halloween series of slasher films. He first appears in John Carpenter’s Halloween (1978) as a young boy who murders his sister, Judith Myers, and then, fifteen years later, returns home to Haddonfield to murder more teenagers.

Michael Myers is characterized as pure evil. The mask Michael Myers wears is a Captain Kirk mask which was painted white.

Note: Michael Myers is an unusually persistent, but very human serial killer in the H2O/Resurrection and 2018 timelines, with only the 4-6 and alternate 4-6 timelines as a genuine supernatural killer. The 5e stats here are for the human version, not the supernatural version.

Michael Myers

Medium humanoid (human), chaotic evil

Armor Class 12

Hit Points 78 (12d8 + 24)

Speed 30 ft.

Abilities Str 17 (+3), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 14 (+2)

Saving Throws Con +5, Wis +4

Skills Deception +4, Intimidation +4, Stealth +4

Senses passive Perception 11

Languages understands Common but doesn’t speak

Challenge 5 (1,800 XP)

Assassinate. During Michael’s first turn, he has advantage on attack rolls against any creature that hasn’t taken a turn. Any hit Michael scores against a surprised creature is a critical hit.

Insane. Michael has advantage on saving throws against becoming charmed and frightened.

Slip Into the Shadows. On each of his turns, Michael can use his bonus action to take the Hide action.

Sneak Attack. Once per turn, Michael deals an extra 10 (3d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Michael that isn’t incapacitated and Michael doesn’t have disadvantage on the attack roll.


Multiattack. Michael makes two melee attacks.

Kitchen Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.


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