This is a pretty neat monster request from one of my patrons:
I was thinking on asking for a cool Reptile/Dino monster for my lizards to use as mounts, that would “shapeshift” accordingly with the needs (wings to fly, gills for water, etc) . As Big and Strong as possible hehe.
Let’s do it!
How I built this monster
This build is pretty straight forward. Here is what I hope to accomplish with it:
- Lizardfolk can ride on it. Since they’re Medium, I need to make the mounts at least Large size so it flies with the rules.
- They basically need to have alter self but can also use it to develop wings when needed.
- He says as “big and strong” as possible. I think CR 3 is a nice, comfortable number to go with (that’s what allosauruses are).
I think we’re good to go.
Qruaszian Scalesteed
Large monstrosity, unaligned
Armor Class 13 (natural armor)
Hit Points 51 (8d10 + 18)
Speed 60 ft.
Abilities Str 19 (+4), Dex 13 (+1), Con 17 (+3), Int 3 (-4), Wis 12 (+1), Cha 6 (-2)
Skills Perception +5
Senses passive Perception 15
Languages –
Challenge 3 (700 XP)
Actions
Multiattack. The scalesteed makes one attack with its bite and one attack with its claw.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Evolve. As an action, the scalesteed can assume a different form. When the scalesteed takes this action, choose one of the following options, the effects of which last until it uses this action to gain the benefits of a different option.
- Aquatic Adaptation. The scalesteed can breathe underwater and gains a swimming speed of 60 feet.
- Ferocious Form. A melee weapon deals one extra die of its damage when the scalesteed hits with it.
- Flight. The scalesteed gains a flight speed of 60 feet.
- Natural Camouflage. The scalesteed has advantage on Dexterity (Stealth) checks made while underwater.
Reaction
Rapid Adaptability. If the scalesteed is targeted by an attack or effect that requires it to make a saving throw, it can use its reaction to gain advantage on the saving throw until the start of its next turn.
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Art by Shutterstock (used with permission).