Roggel Luntses | Monsters for Dungeons & Dragons Fifth Edition

The old speakers give it a name: roggel lunts. Old talk for “hidden one.” With a name, it has a body. And with a body, it can taste the edge of our spears.

The beast is long. Easily five or six giantkin in length. A mouth filled with teeth the size of fingers. Brutal horns, capable of knocking the tallest yew down. It can see through us all with its small, burning eyes, and steps into a warrior’s thoughts, stabbing with the ghost memories.

Some say only one roggel lunts can walk the earth at once. And when the roggel lunts appears, great omens follow. But the old speakers give us a quest. Slay the roggel lunts before the great moon opens its mouth full, and no doom will come. But allow the roggel lunts to survive until the great moon vows silence and doom shall fall.

Roggel Lunts

Gargantuan monstrosity, chaotic evil


Armor Class 19 (natural armor)

Hit Points 277 (15d20 + 105)

Speed 60 ft., climb 60 ft.


Abilities Str 26 (+8), Dex 16 (+3), Con 24 (+7), Int 4 (-3), Wis 14 (+2), Cha 15 (+2)


Saving Throws Con +13, Cha +8

Skills Perception +8, Stealth +9

Senses darkvision 120 ft., passive Perception 18

Languages

Challenge 20 (25,000 XP)


Charge. If the roggel lunts moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 14 (4d6) damage. If the target is a creature, it must succeed on a DC 22 Strength saving throw or be knocked prone.

Keen Smell. The roggel lunts has advantage on Wisdom (Perception) checks that rely on smell.


Actions

Multiattack. The roggel lunts can use its Thunder Wave. It then makes four attacks: one with its bite, two with its claws, and one with its horns It can use its Worry instead of its bite.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 8) piercing damage. If the target is a creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the roggel lunts can’t bite another target.

Claw. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 24 (3d10 + 8) slashing damage.

Horns. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 27 (3d12 + 8) piercing damage.

Worry. The roggel lunts makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the grapple ends, the target takes 30 (4d10 + 8) piercing damage plus 30 (4d10 + 8) bludgeoning damage, and is thrown 30 feet in a random direction landing prone.

Thunder Wave (Recharge 5-6). The roggel lunts magically emits a wave of thunderous energy in a 60-foot cone. Each creature in the area must make a DC 21 Constitution saving throw or take 31 (7d8) thunder damage and is stunned for 1 minute on a failed save, or half as much damage on a successful one and isn’t stunned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.

 

Thanks for reading!

Something about that image above inspired me to create this creature. I knew that I wanted to create a tough, gargantuan beast, but not have it be as tough as say, a tarrasque or ancient dragons.

Now, just to put it to task.

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