Raggamoffyns are mysterious constructs composed of animated scraps and bits of cloth, metal, or other refuse from civilized societies, particularly those where magic is common. Raggamoffyns tend to cluster together, operating as much in secret as possible, taking control of selected hosts to further their agendas.
Unlike other constructs, a raggamoffyn is not the result of any deliberate act of creation. Rather, it is formed when leftover magical energy interacts with inanimate objects. The exact process is not well understood, but it always results in one of four types of raggamoffyn: tatterdemanimal, common, guttersnipe, and shrapnyl. A raggamoffyn appears as an animated, ragtag assortment of odds and ends, roughly humanoid in shape.
What is a shrapnyl raggamoffyn?
Shrapnyls are the only raggamoffyns made entirely of metal. They lurk near battlegrounds as well as forges.
A shrapnyl consists of bits of metal in every size. Its appearance can vary greatly. One might consist of swords, shields, and cooking gear, while another could contain a helm, coins, chains, and keys.
Large construct, neutral
Armor Class 19 (natural armor)
Hit Points 126 (12d10 + 48)
Speed 20 ft., fly 10 ft.
Abilities Str 18 (+4), Dex 11 (+0), Con 19 (+4), Int 10 (+0), Wis 19 (+4), Cha 17 (+3)
Damage Vulnerabilities thunder
Damage Immunities poison
Condition Immunities paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages understands Common but can’t speak
Challenge 6 (2,300 XP)
Antimagic Susceptibility. The raggamoffyn is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the raggamoffyn must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
Damage Transfer. While grappling or controlling a creature, the raggamoffyn takes only half the damage dealt to it (rounded down), and that creature takes the other half.
False Appearance. While the raggamoffyn remains motionless, it is indistinguishable from a pile of metal objects.
Multiattack. The raggamoffyn makes one slam attack and one gore attack.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the raggamoffyn can grapple the creature (escape DC 18). Until this grapple ends, the creature is restrained and the raggamoffyn can’t use its slam on another target.
Control Host. The raggamoffyn attempts to take control of a creature it is grappling. The creature must succeed on a DC 14 Charisma saving throw or the target is incapacitated and loses control of its body. The raggamoffyn now controls the body but doesn’t deprive the target of awareness. The raggamoffyn retains its Intelligence, Wisdom, and Charisma. It otherwise uses the host’s statistics but doesn’t gain access to the target’s knowledge, class features, or proficiencies. The control lasts until the body drops to 0 hit points, the raggamoffyn ends it as a bonus action, or the raggamoffyn is forced out by an effect like the dispel magic spell. When the control ends, the raggamoffyn reappears in an unoccupied space within 5 feet of the body. The target is immune to this raggamoffyn’s Possession for 24 hours after succeeding on the saving throw or after the control ends.
Cloud of Steel (1/day). The raggamoffyn explodes into a deadly cloud of flying, sharp debris that hits everything within 10-feet of the raggamoffyn. Each creature in that area must succeed on a DC 15 Dexterity saving throw or take 18 (4d10) piercing damage on a failed save, or half as much on a successful one. If the raggamoffyn is grappling a creature when it uses its Cloud of Steel attack, the grapple ends and the creature takes no damage from this attack.
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